Commit Graph

2 Commits

Author SHA1 Message Date
784c31a9b5 Capture every audio stream into its own ring and mix them on the host
Games with several concurrent WASAPI render streams (e.g. Spider-Man: Miles
Morales) only had their first ("primary") stream mirrored; the rest kept playing
locally and never reached the guest. Now the render-hook captures + silences EVERY
tracked stream into its own ring (coop_audio_<pid>[_<index>]), each published with
that stream's own detected format (Initialize when caught, else GetMixFormat -- the
per-stream format detection, now actually used per ring rather than only for the
primary). The host creates a ring per stream and mixes the same-format streams with
a soft clip (host/src/audio/audio_mix.hpp); streams whose format differs from the
primary are still silenced (no echo) but skipped from the mix (would need
resampling).

The single-stream case is byte-for-byte unchanged: when only one stream is active
the host passes it through without the mixer, so the common path has no overhead or
fidelity change.

Verified: new audio_mix_test covers the decode/sum/soft-clip/encode math (float32 +
int16); audio_hook_test (x64 + x86) still passes, guarding the primary
capture+silence path against regression; full build x64 + x86 clean; ctest x64
11/11, x86 3/3. Multi-stream mixing against a real multi-stream game needs a live
session to fully confirm.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 05:45:47 +02:00
8e93312925 Audio render-hook M1: shared audio ring + protocol diag fields
First milestone of the injection render-hook audio path (see
docs/audio-render-hook-plan.md) that fixes the local audio echo without a
virtual device.

- common/include/coop/audio_ring.hpp: new lock-free SPSC shared-memory ring
  for PCM, separate from the input/status SharedBlock. Free-running 64-bit
  positions (release/acquire), format handshake, host-owned capture_enabled
  gate, drop-whole-packet overrun policy.
- common/include/coop/protocol.hpp: add AudioStreamInfo + audio_streams_seen /
  audio_streams[] to the always-present HookStatus for the render-stream-count
  debug view; bump kProtocolVersion 3->4 (new members appended).
- tests/audio_ring_test.cpp: in-process unit test (push/pop integrity,
  wrap-around, format handshake, overrun/drop). No hook or audio device.
- docs/audio-render-hook-plan.md: the green-lit design this implements.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 11:49:18 +02:00