Phase 1a: focus spoofing + hook observability
Two problems surfaced in testing: (1) no way to tell whether the injected hook was actually the input source, and (2) the final design needs the tool window focused for Steam RPT capture, which would pause/silence games that react to focus loss. Both are addressed here. - Focus spoofing (hook/focus_spoof): find the game's main window, subclass it to rewrite/swallow WM_ACTIVATE/ACTIVATEAPP/NCACTIVATE/KILLFOCUS, and inline- hook GetForegroundWindow/GetActiveWindow/GetFocus to always report the game as active. The game keeps running and polling while unfocused. - Status back-channel (protocol v2): the DLL reports attached/focus-spoof flags, game pid/hwnd, a heartbeat, and a cumulative XInputGetState counter. The host overlay turns the counter into a live poll rate, so "is the hook working" is directly observable. - Synthetic test-input toggle in the host: forwards a known automated pattern (stick circle + periodic A) to prove forwarding independent of the physical pad. - hook_selftest extended to assert the status channel; passes. Documented the windowed/borderless requirement and the new observable test flow in the README. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
163
hook/src/focus_spoof.cpp
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163
hook/src/focus_spoof.cpp
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#include "focus_spoof.hpp"
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#include <vector>
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#include <windows.h>
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#include <safetyhook.hpp>
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namespace coop::hook
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{
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namespace
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{
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HWND g_game_hwnd = nullptr;
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WNDPROC g_orig_proc = nullptr;
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bool g_unicode = true;
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std::vector<safetyhook::InlineHook> g_focus_hooks;
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struct EnumContext
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{
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DWORD pid;
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HWND best;
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long best_area;
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};
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BOOL CALLBACK enum_proc(HWND hwnd, LPARAM lparam)
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{
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auto* ctx = reinterpret_cast<EnumContext*>(lparam);
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DWORD pid = 0;
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GetWindowThreadProcessId(hwnd, &pid);
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if (pid != ctx->pid || !IsWindowVisible(hwnd) || GetWindow(hwnd, GW_OWNER) != nullptr)
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{
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return TRUE; // not ours, hidden, or an owned dialog -- keep looking
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}
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RECT rect = {};
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if (!GetWindowRect(hwnd, &rect))
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{
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return TRUE;
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}
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const long area = (rect.right - rect.left) * (rect.bottom - rect.top);
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if (area > ctx->best_area)
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{
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ctx->best_area = area;
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ctx->best = hwnd;
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}
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return TRUE;
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}
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// The game's main window = the largest visible, unowned top-level window it owns.
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HWND find_main_window(DWORD pid)
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{
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EnumContext ctx{pid, nullptr, 0};
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EnumWindows(&enum_proc, reinterpret_cast<LPARAM>(&ctx));
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return ctx.best;
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}
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// Replacement window procedure: convince the game it is never deactivated.
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LRESULT CALLBACK subclass_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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switch (msg)
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{
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case WM_ACTIVATE:
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if (LOWORD(wparam) == WA_INACTIVE)
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{
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wparam = MAKEWPARAM(WA_ACTIVE, HIWORD(wparam));
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}
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break;
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case WM_ACTIVATEAPP:
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wparam = TRUE; // app is "still active"
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break;
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case WM_NCACTIVATE:
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wparam = TRUE; // keep the active (non-greyed) appearance
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break;
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case WM_KILLFOCUS:
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return 0; // swallow: never tell the game it lost keyboard focus
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default:
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break;
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}
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return g_unicode ? CallWindowProcW(g_orig_proc, hwnd, msg, wparam, lparam)
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: CallWindowProcA(g_orig_proc, hwnd, msg, wparam, lparam);
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}
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HWND WINAPI hk_GetForegroundWindow()
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{
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return g_game_hwnd;
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}
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HWND WINAPI hk_GetActiveWindow()
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{
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return g_game_hwnd;
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}
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HWND WINAPI hk_GetFocus()
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{
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return g_game_hwnd;
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}
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void hook_export(HMODULE module, const char* name, void* detour)
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{
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if (void* target = reinterpret_cast<void*>(GetProcAddress(module, name)))
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{
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g_focus_hooks.emplace_back(safetyhook::create_inline(target, detour));
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}
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}
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} // namespace
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bool install_focus_spoof(IpcClient& ipc)
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{
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if (g_game_hwnd != nullptr)
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{
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return true; // already active
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}
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HWND hwnd = find_main_window(GetCurrentProcessId());
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if (hwnd == nullptr)
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{
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return false; // window not created yet; caller retries
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}
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g_game_hwnd = hwnd;
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g_unicode = IsWindowUnicode(hwnd) != FALSE;
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// Replacing GWLP_WNDPROC from another thread is safe (the new proc runs on
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// the window's own thread); match A/W so CallWindowProc translates correctly.
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const LONG_PTR replaced = g_unicode
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? SetWindowLongPtrW(hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&subclass_proc))
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: SetWindowLongPtrA(hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&subclass_proc));
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g_orig_proc = reinterpret_cast<WNDPROC>(replaced);
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if (HMODULE user32 = GetModuleHandleW(L"user32.dll"))
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{
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hook_export(user32, "GetForegroundWindow", reinterpret_cast<void*>(&hk_GetForegroundWindow));
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hook_export(user32, "GetActiveWindow", reinterpret_cast<void*>(&hk_GetActiveWindow));
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hook_export(user32, "GetFocus", reinterpret_cast<void*>(&hk_GetFocus));
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}
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ipc.mark_focus_spoof(true, reinterpret_cast<std::uint64_t>(hwnd));
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return true;
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}
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void remove_focus_spoof()
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{
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if (g_game_hwnd != nullptr && g_orig_proc != nullptr)
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{
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if (g_unicode)
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{
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SetWindowLongPtrW(g_game_hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(g_orig_proc));
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}
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else
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{
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SetWindowLongPtrA(g_game_hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(g_orig_proc));
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}
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}
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g_focus_hooks.clear();
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g_game_hwnd = nullptr;
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g_orig_proc = nullptr;
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}
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} // namespace coop::hook
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