Generalize UI: general status by default, diagnostics behind Debug details
Rework the spike-era debug readouts into general-purpose status, with the verbose diagnostics gated behind the menu bar's "Debug details" switch: - Controllers (was "Phase 0 spike"): always shows slot/source + live buttons; the raw stick/trigger numbers are debug-only. - Injection hook status: general view is attached + focus spoof + a single "Game reading controller: N polls/s" summary; the per-slot poll table, focus-API counts, and input-path detection are debug-only. - Audio: general view adds a "Buffered: N ms" health/latency proxy (AudioMirror now tracks buffered audio in both render paths) and keeps the render-stream count; the per-stream table is debug-only. Default overlay is now clean general status; flip Debug details for the full diagnostics. Completes the "generalize the UI" roadmap task. All tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -105,15 +105,15 @@ int run()
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coop::draw_main_menu_bar(ui, stats);
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if (ui.show_controllers)
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{
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coop::draw_debug_overlay(*input);
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coop::draw_controllers_panel(*input, ui.debug_details);
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}
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if (ui.show_injection)
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{
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injection.draw();
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injection.draw(ui.debug_details);
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}
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if (ui.show_audio)
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{
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audio.draw_ui(injection.hook_status());
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audio.draw_ui(injection.hook_status(), ui.debug_details);
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}
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if (ui.show_video)
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{
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