Generalize UI: general status by default, diagnostics behind Debug details
Rework the spike-era debug readouts into general-purpose status, with the verbose diagnostics gated behind the menu bar's "Debug details" switch: - Controllers (was "Phase 0 spike"): always shows slot/source + live buttons; the raw stick/trigger numbers are debug-only. - Injection hook status: general view is attached + focus spoof + a single "Game reading controller: N polls/s" summary; the per-slot poll table, focus-API counts, and input-path detection are debug-only. - Audio: general view adds a "Buffered: N ms" health/latency proxy (AudioMirror now tracks buffered audio in both render paths) and keeps the render-stream count; the per-stream table is debug-only. Default overlay is now clean general status; flip Debug details for the full diagnostics. Completes the "generalize the UI" roadmap task. All tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -23,8 +23,9 @@ public:
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target_ = target;
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}
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// `status` is the hook's back-channel, for the render-stream debug view.
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void draw_ui(const HookStatusView& status);
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// `status` is the hook's back-channel, for the render-stream view. With
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// `debug_details` on, the per-stream table is shown.
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void draw_ui(const HookStatusView& status, bool debug_details);
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private:
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HWND target_ = nullptr;
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