Phase 0: donor-launch spike foundation
Scaffold CoopAllTheThings: Remote Play Together for any XInput game via a mirror app under a donor appid (real game keeps its own appid, so DRM, achievements, and playtime stay intact). - Build: CMake skeleton, ImGui + SafetyHook submodules (no vcpkg) - common/: host<->hook IPC contract (seqlock pad state, shared-memory RAII) - host/: borderless D3D11 window + ImGui overlay listing visible XInput pads, behind an InputSource interface (Steam Input slots in later) - README documents the Phase 0 donor-launch validation procedure, anti-cheat limitation, and XInput/bitness constraints Phase 0 validates the riskiest assumption (Steam RPT streams an arbitrary window under a donor appid and routes guest input to it) before capture and injection are built. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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third_party/CMakeLists.txt
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third_party/CMakeLists.txt
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# Dear ImGui built as a static lib with the Win32 + DX11 backends the host uses.
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add_library(imgui STATIC
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imgui/imgui.cpp
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imgui/imgui_draw.cpp
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imgui/imgui_tables.cpp
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imgui/imgui_widgets.cpp
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imgui/imgui_demo.cpp
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imgui/backends/imgui_impl_win32.cpp
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imgui/backends/imgui_impl_dx11.cpp)
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target_include_directories(imgui PUBLIC
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imgui
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imgui/backends)
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# ImGui's own sources are third-party; don't subject them to /W4.
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if(MSVC)
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target_compile_options(imgui PRIVATE /W0)
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endif()
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target_link_libraries(imgui PUBLIC d3d11 dxgi dwmapi)
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