Clean up a stale Vulkan-layer registration at host startup
register_vk_layer writes an HKCU implicit-layer entry that makes the loader pull our DLL into every Vulkan app; it's session-scoped (unregistered on clean exit). If the host crashed or was killed while registered, the entry leaked and kept loading our DLL into every Vulkan process until the next clean run. Add cleanup_stale_vk_layer(), called once at the top of run(): since registration is opt-in per session, anything registered at startup is a crash leftover, so it removes it (delegates to unregister_vk_layer). No-op when nothing is registered. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -113,10 +113,6 @@ default** and covers anything the hooked path doesn't.
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From an in-depth review pass. Each item is fixed test-first (a failing test, then the fix) and lands
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From an in-depth review pass. Each item is fixed test-first (a failing test, then the fix) and lands
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as its own commit; "verify" items are confirmed real before any change, and dropped if not.
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as its own commit; "verify" items are confirmed real before any change, and dropped if not.
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Features:
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- **Stale Vulkan-layer registration cleanup** — remove a leftover `HKCU` implicit-layer entry from a
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crashed prior run on host startup.
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UX:
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UX:
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- **Auto re-attach control** — keep it visible/controllable when not connected (today it can be
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- **Auto re-attach control** — keep it visible/controllable when not connected (today it can be
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enabled-but-invisible).
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enabled-but-invisible).
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@@ -35,6 +35,7 @@
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#include "log_panel.hpp"
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#include "log_panel.hpp"
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#include "test_harness.hpp"
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#include "test_harness.hpp"
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#include "ui/app_chrome.hpp"
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#include "ui/app_chrome.hpp"
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#include "vk_layer_setup.hpp"
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namespace
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namespace
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{
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{
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@@ -316,6 +317,10 @@ bool wait_for_hooked_frame(coop::D3D11Window& window, coop::InjectionPanel& inje
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int run()
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int run()
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{
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{
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// Clear any leftover Vulkan-layer registration from a host that crashed while registered, before
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// it can keep loading our DLL into every Vulkan app this session.
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coop::cleanup_stale_vk_layer();
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coop::D3D11Window window;
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coop::D3D11Window window;
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if (!window.create(L"CoopAllTheThings"))
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if (!window.create(L"CoopAllTheThings"))
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{
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{
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@@ -76,4 +76,11 @@ void unregister_vk_layer()
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}
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}
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}
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}
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void cleanup_stale_vk_layer()
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{
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// At startup nothing of ours should be registered yet (registration is opt-in, this session). So
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// a registration present now is a crash leftover -- removing it is exactly unregister_vk_layer().
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unregister_vk_layer();
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}
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} // namespace coop
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} // namespace coop
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@@ -21,4 +21,10 @@ bool register_vk_layer(const std::wstring& target_image);
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// on host shutdown as a belt-and-suspenders cleanup).
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// on host shutdown as a belt-and-suspenders cleanup).
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void unregister_vk_layer();
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void unregister_vk_layer();
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// Call once at host startup. The layer is session-scoped (registered only while the tool runs,
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// unregistered on clean exit), so any registration present at startup is a leftover from a host that
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// crashed/was killed while registered -- which would otherwise keep loading our DLL into EVERY Vulkan
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// app until the next clean run. This removes that stale registration. No-op if nothing is registered.
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void cleanup_stale_vk_layer();
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} // namespace coop
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} // namespace coop
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