Generalize UI: main menu bar with panel toggles + frame stats

Add a top menu bar (host/src/ui/app_chrome) as the overlay shell:
- View menu toggles each panel (Controllers / Injection / Video / Audio)
  and a global "Debug details" switch (consumed by panels in a follow-up).
- A right-aligned performance readout: stable 1 s FPS plus the frame-time
  spread (avg, min-max) so stutter is visible; it turns amber on a >25 ms
  spike. FrameStats keeps the rolling window.

Consolidates the FPS that was duplicated in the controllers and video
panels into this one readout.

First structural step of the "generalize the UI" roadmap task; content
rework (debug-vs-general split, renaming the spike-era readouts) follows.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-19 15:03:50 +02:00
parent 2df5a3752e
commit b48cdd6515
6 changed files with 168 additions and 6 deletions

View File

@@ -0,0 +1,63 @@
#include "ui/app_chrome.hpp"
#include <cstdio>
#include "imgui.h"
namespace coop
{
float draw_main_menu_bar(UiState& ui, const FrameStats& stats)
{
float height = 0.0f;
if (!ImGui::BeginMainMenuBar())
{
return height;
}
ImGui::TextUnformatted("CoopAllTheThings");
ImGui::Separator();
if (ImGui::BeginMenu("View"))
{
ImGui::MenuItem("Controllers", nullptr, &ui.show_controllers);
ImGui::MenuItem("Injection", nullptr, &ui.show_injection);
ImGui::MenuItem("Video mirror", nullptr, &ui.show_video);
ImGui::MenuItem("Audio mirror", nullptr, &ui.show_audio);
ImGui::Separator();
ImGui::MenuItem("Debug details", nullptr, &ui.debug_details);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
ImGui::TextDisabled("F1 hide/show this overlay");
ImGui::TextDisabled("Esc quit");
ImGui::Separator();
ImGui::TextDisabled("This window is what Remote Play");
ImGui::TextDisabled("Together captures.");
ImGui::EndMenu();
}
// Right-aligned performance readout: stable FPS with the frame-time spread
// (min/max over the last second) so stutter is visible at a glance.
char perf[96];
std::snprintf(perf, sizeof(perf), "%.0f FPS %.2f ms (%.2f-%.2f)", stats.fps(), stats.avg_ms(),
stats.min_ms(), stats.max_ms());
const float text_w = ImGui::CalcTextSize(perf).x;
ImGui::SameLine(ImGui::GetWindowWidth() - text_w - ImGui::GetStyle().FramePadding.x * 2.0f);
if (stats.max_ms() > 25.0f) // ~sub-40 FPS spike in the window
{
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.3f, 1.0f), "%s", perf);
}
else
{
ImGui::TextUnformatted(perf);
}
height = ImGui::GetWindowHeight();
ImGui::EndMainMenuBar();
return height;
}
} // namespace coop