Phase 3: x86 (32-bit) game support via injector helper

Drive a nested Win32 sub-build (CMake ExternalProject, re-entrant via
COOP_X86_HELPER_BUILD) from the normal x64 build to produce coop_hook_x86.dll and
a 32-bit coop_inject_x86.exe, staged next to the x64 binaries. The host detects a
WOW64 target with IsWow64Process2 and spawns the helper to load the x86 DLL, since
a 64-bit process can't cleanly inject a 32-bit one. The shared-memory IPC is
fixed-width / bitness-stable, so the x64 host and x86 hook interoperate.

Validated end-to-end against Slaps and Beans (32-bit D3D11): all 15 hooks
installed, heartbeat advancing, the Present hook engaged (shared a 1920x1080
backbuffer -- the real-game video-hook proof Phantom Brave's D3D9 couldn't give),
and status/audio/video/log IPC all crossed the x64<->x86 boundary. coop_audio_probe
now also delegates to the helper for WOW64 targets. All 5 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-20 11:42:42 +02:00
parent 36b861d167
commit b1f8783321
8 changed files with 261 additions and 15 deletions

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@@ -29,6 +29,23 @@ if(MSVC)
add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX)
endif()
# --- x86 sub-build (internal, re-entrant) ----------------------------------
# When the ExternalProject below reconfigures this same tree with -A Win32 and
# -DCOOP_X86_HELPER_BUILD=ON, build ONLY the 32-bit hook DLL + injector helper
# (staged alongside the x64 binaries) and stop -- no host, tests, or imgui, and
# crucially no recursive ExternalProject.
option(COOP_X86_HELPER_BUILD "Internal: x86 sub-build (hook DLL + injector helper only)" OFF)
if(COOP_X86_HELPER_BUILD)
add_subdirectory(common)
set(SAFETYHOOK_BUILD_TEST OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SAFETYHOOK_BUILD_DOCS OFF CACHE BOOL "" FORCE)
add_subdirectory(third_party/safetyhook)
add_subdirectory(hook)
add_subdirectory(tools/inject_helper)
return()
endif()
add_subdirectory(third_party)
add_subdirectory(common)
add_subdirectory(host)
@@ -48,3 +65,25 @@ if(COOP_BUILD_HOOK)
add_subdirectory(tools/audio_probe) # coop_audio_probe: inject + diagnose the render-hook
add_subdirectory(tests)
endif()
# --- x86 helper artifacts for 32-bit (WOW64) games -------------------------
# A 64-bit process can't cleanly inject a 32-bit one, so build the x86 hook DLL
# (coop_hook_x86.dll) + a 32-bit injector helper (coop_inject_x86.exe) via a
# nested Win32 configure of this same tree, staged next to the x64 binaries. Only
# the multi-config Visual Studio generator is supported here (the Ninja
# build-clangd/ tree is just for compile_commands and skips this).
option(COOP_BUILD_X86_HELPER "Build the x86 hook DLL + injector helper for 32-bit games" ON)
if(COOP_BUILD_HOOK AND COOP_BUILD_X86_HELPER AND CMAKE_GENERATOR MATCHES "Visual Studio")
include(ExternalProject)
ExternalProject_Add(coop_x86
SOURCE_DIR "${CMAKE_SOURCE_DIR}"
BINARY_DIR "${CMAKE_BINARY_DIR}/x86"
CMAKE_GENERATOR "${CMAKE_GENERATOR}"
CMAKE_GENERATOR_PLATFORM "Win32"
CMAKE_ARGS "-DCOOP_X86_HELPER_BUILD=ON"
BUILD_COMMAND "${CMAKE_COMMAND}" --build <BINARY_DIR> --config $<CONFIG>
INSTALL_COMMAND ""
BUILD_ALWAYS ON
USES_TERMINAL_CONFIGURE ON
USES_TERMINAL_BUILD ON)
endif()

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@@ -37,8 +37,12 @@ XInput game becomes Remote-Play-Together-able.
co-op/local-multiplayer titles without active anti-cheat.
- **XInput only:** the game must read controllers via XInput (the common case).
DirectInput-only / RawInput-only games are not handled.
- **x64 only:** the host and hook DLL must match the game's bitness, and only x64
is built today. 32-bit games need the x86 hook + injector (see Roadmap).
- **32-bit games supported via a helper:** the host is x64, but the build also
produces an x86 hook DLL (`coop_hook_x86.dll`) and a 32-bit injector helper
(`coop_inject_x86.exe`). When the target is a 32-bit (WOW64) process the host
detects it (`IsWow64Process2`) and shells out to the helper to load the x86 DLL
(a 64-bit process can't cleanly inject a 32-bit one). The shared-memory IPC is
fixed-width / bitness-stable, so the x64 host and x86 hook interoperate.
- **Local audio echo (fixed via the hook; falls back otherwise):** when the
render-hook is active it silences the game's local playback while mirroring it,
so there is no echo. If the hook can't attach or the game uses an
@@ -143,14 +147,18 @@ Done:
(drives a real D3D11 swapchain end-to-end and reads the pixels back through the
shared texture).
- **x86 (32-bit) game support. ✅** A nested Win32 sub-build (CMake
`ExternalProject`, driven from the normal x64 build) produces `coop_hook_x86.dll`
and a 32-bit `coop_inject_x86.exe`, staged next to the x64 binaries. The host
detects a WOW64 target with `IsWow64Process2` and spawns the helper to inject
the x86 DLL. Validated end-to-end against Slaps and Beans (a 32-bit D3D11 game):
all subsystems hooked, and the IPC channels (status, audio ring, video share,
log) all flow across the x64↔x86 boundary.
Future work, roughly in priority order:
- **Steam Input:** consume guest input through the Steam Input API directly
rather than XInput.
- **x86 support:** add an x86 build of `coop_hook.dll` plus an x86 injector
helper the x64 host spawns, so 32-bit games work (a 64-bit process can't
cleanly inject a 32-bit one). Detect target bitness with `IsWow64Process2`.
The shared-memory IPC layout is already fixed-width / bitness-stable.
## Building
@@ -166,6 +174,11 @@ cmake --build build --config Debug
# output: bin/Debug/coop_host.exe (+ coop_hook.dll, test exes)
```
The x64 build also drives a nested Win32 sub-build (CMake `ExternalProject`,
configured into `build/x86/`) that produces `coop_hook_x86.dll` and
`coop_inject_x86.exe` for 32-bit games, staged next to the x64 binaries. Disable
it with `-DCOOP_BUILD_X86_HELPER=OFF` if you don't need 32-bit support.
Third-party dependencies (Dear ImGui, SafetyHook) are git submodules under
`third_party/`; the Steamworks SDK is vendored manually there when wired. No
vcpkg / package manager is used.
@@ -259,8 +272,9 @@ Useful checks while developing without RPT: tick **Forward synthetic test input*
in the Injection panel to make the game move on its own (proving forwarding is the
source), and click away from the game to confirm focus spoofing keeps it running.
> Injection access error → run the host as administrator. "Target is 32-bit" →
> that game needs the x86 hook (see Roadmap).
> Injection access error → run the host as administrator. A 32-bit (WOW64) target
> is injected automatically via `coop_inject_x86.exe` + `coop_hook_x86.dll`; if
> those aren't next to the host, rebuild (the x86 sub-build stages them there).
## Lessons learned

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@@ -22,7 +22,13 @@ target_link_libraries(coop_hook PRIVATE
d3d11
dxgi)
set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
# The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the
# same bin/<config> dir, so give it a distinct name the host loads for 32-bit games.
if(COOP_X86_HELPER_BUILD)
set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook_x86")
else()
set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
endif()
# TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on
# machines without the matching VC redist. Deferred until SafetyHook + Zydis are

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@@ -14,7 +14,11 @@ const char* to_string(InjectStatus status)
case InjectStatus::OpenProcessFailed:
return "OpenProcess failed (try running as administrator)";
case InjectStatus::BitnessMismatch:
return "target is 32-bit; x86 hook not built yet";
return "target is 32-bit and the x86 hook/helper are unavailable";
case InjectStatus::HelperNotFound:
return "target is 32-bit; coop_inject_x86.exe / coop_hook_x86.dll not found next to the host";
case InjectStatus::HelperFailed:
return "the x86 injector helper failed (run the host as administrator?)";
case InjectStatus::DllNotFound:
return "coop_hook.dll not found next to the host";
case InjectStatus::AllocFailed:
@@ -49,6 +53,49 @@ bool is_wow64_process(HANDLE process)
return false; // be permissive if the query is unavailable
}
// Replace the trailing file name of `path` with `name` (same directory).
std::wstring sibling(const std::wstring& path, const wchar_t* name)
{
const std::size_t slash = path.find_last_of(L"\\/");
const std::wstring dir = (slash == std::wstring::npos) ? std::wstring() : path.substr(0, slash + 1);
return dir + name;
}
// Inject into a 32-bit (WOW64) target by spawning the x86 injector helper, which
// loads the x86 hook DLL from the same directory as the x64 dll_path.
InjectResult inject_via_helper(unsigned long pid, const std::wstring& dll_path)
{
const std::wstring helper = sibling(dll_path, L"coop_inject_x86.exe");
const std::wstring x86_dll = sibling(dll_path, L"coop_hook_x86.dll");
if (GetFileAttributesW(helper.c_str()) == INVALID_FILE_ATTRIBUTES ||
GetFileAttributesW(x86_dll.c_str()) == INVALID_FILE_ATTRIBUTES)
{
return InjectResult{InjectStatus::HelperNotFound, 0};
}
// coop_inject_x86 <pid> "<x86_dll>"
std::wstring cmd = L"\"" + helper + L"\" " + std::to_wstring(pid) + L" \"" + x86_dll + L"\"";
STARTUPINFOW si{};
si.cb = sizeof(si);
PROCESS_INFORMATION pi{};
if (!CreateProcessW(helper.c_str(), cmd.data(), nullptr, nullptr, FALSE, CREATE_NO_WINDOW, nullptr, nullptr,
&si, &pi))
{
return fail(InjectStatus::HelperFailed);
}
WaitForSingleObject(pi.hProcess, INFINITE);
DWORD exit_code = 1;
GetExitCodeProcess(pi.hProcess, &exit_code);
CloseHandle(pi.hThread);
CloseHandle(pi.hProcess);
if (exit_code != 0)
{
return InjectResult{InjectStatus::HelperFailed, exit_code};
}
return InjectResult{InjectStatus::Ok, 0};
}
} // namespace
InjectResult inject_dll(unsigned long pid, const std::wstring& dll_path)
@@ -80,7 +127,8 @@ InjectResult inject_dll(unsigned long pid, const std::wstring& dll_path)
if (is_wow64_process(process))
{
return InjectResult{InjectStatus::BitnessMismatch, 0};
// The x64 host can't inject a 32-bit target directly; delegate to the helper.
return inject_via_helper(pid, dll_path);
}
const SIZE_T bytes = (dll_path.size() + 1) * sizeof(wchar_t);

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@@ -11,12 +11,14 @@ enum class InjectStatus
{
Ok,
OpenProcessFailed, // insufficient rights (try running the host as admin)
BitnessMismatch, // 32-bit target; needs the x86 hook (later phase)
BitnessMismatch, // 32-bit target; the x86 hook/helper aren't available
DllNotFound,
AllocFailed,
WriteFailed,
RemoteThreadFailed,
RemoteLoadFailed, // LoadLibraryW returned null inside the target
HelperNotFound, // 32-bit target but coop_inject_x86.exe / coop_hook_x86.dll missing
HelperFailed, // the x86 injector helper ran but reported failure
};
struct InjectResult
@@ -27,8 +29,9 @@ struct InjectResult
const char* to_string(InjectStatus status);
// Injects `dll_path` (absolute) into the process with `pid`. The host and DLL
// must match the target's bitness; 32-bit targets are rejected up front.
// Injects `dll_path` (absolute, the x64 coop_hook.dll) into `pid`. For a 32-bit
// (WOW64) target the x64 host can't inject directly, so it spawns the sibling
// coop_inject_x86.exe to load coop_hook_x86.dll (both expected next to dll_path).
InjectResult inject_dll(unsigned long pid, const std::wstring& dll_path);
} // namespace coop

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@@ -40,6 +40,47 @@ std::wstring dll_path_next_to_self()
return path + L"coop_hook.dll";
}
std::wstring sibling_of(const std::wstring& path, const wchar_t* name)
{
const size_t slash = path.find_last_of(L"\\/");
return (slash == std::wstring::npos ? std::wstring() : path.substr(0, slash + 1)) + name;
}
// Inject a 32-bit (WOW64) target via the x86 helper, mirroring the host. Lets the
// probe exercise the x86 hook end-to-end (the IPC channels are bitness-agnostic).
bool inject_via_helper(unsigned long pid, const std::wstring& dll_path)
{
const std::wstring helper = sibling_of(dll_path, L"coop_inject_x86.exe");
const std::wstring x86_dll = sibling_of(dll_path, L"coop_hook_x86.dll");
if (GetFileAttributesW(helper.c_str()) == INVALID_FILE_ATTRIBUTES ||
GetFileAttributesW(x86_dll.c_str()) == INVALID_FILE_ATTRIBUTES)
{
std::printf("ERROR: x86 helper/dll missing next to the probe.\n");
return false;
}
std::wstring cmd = L"\"" + helper + L"\" " + std::to_wstring(pid) + L" \"" + x86_dll + L"\"";
std::printf("32-bit target: injecting coop_hook_x86.dll via coop_inject_x86.exe ...\n");
STARTUPINFOW si{};
si.cb = sizeof(si);
PROCESS_INFORMATION pi{};
if (!CreateProcessW(helper.c_str(), cmd.data(), nullptr, nullptr, FALSE, 0, nullptr, nullptr, &si, &pi))
{
std::printf("ERROR: CreateProcess(coop_inject_x86) failed (%lu).\n", GetLastError());
return false;
}
WaitForSingleObject(pi.hProcess, INFINITE);
DWORD code = 1;
GetExitCodeProcess(pi.hProcess, &code);
CloseHandle(pi.hThread);
CloseHandle(pi.hProcess);
if (code != 0)
{
std::printf("ERROR: coop_inject_x86 reported failure (exit %lu).\n", code);
return false;
}
return true;
}
bool inject(unsigned long pid, const std::wstring& dll_path)
{
if (GetFileAttributesW(dll_path.c_str()) == INVALID_FILE_ATTRIBUTES)
@@ -55,6 +96,14 @@ bool inject(unsigned long pid, const std::wstring& dll_path)
std::printf("ERROR: OpenProcess(%lu) failed (%lu). Run as administrator?\n", pid, GetLastError());
return false;
}
// 32-bit target -> delegate to the x86 helper (a 64-bit process can't inject it).
USHORT proc_machine = IMAGE_FILE_MACHINE_UNKNOWN, native_machine = IMAGE_FILE_MACHINE_UNKNOWN;
if (IsWow64Process2(process, &proc_machine, &native_machine) && proc_machine != IMAGE_FILE_MACHINE_UNKNOWN)
{
CloseHandle(process);
return inject_via_helper(pid, dll_path);
}
const SIZE_T bytes = (dll_path.size() + 1) * sizeof(wchar_t);
void* remote = VirtualAllocEx(process, nullptr, bytes, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
bool ok = false;
@@ -269,7 +318,7 @@ int wmain(int argc, wchar_t** argv)
for (std::uint32_t i = 0; i < status.hook_entry_count && i < coop::kMaxHookEntries; ++i)
{
const coop::HookEntry& e = status.hook_entries[i];
std::printf(" [%-5s] %-34s %s calls=%llu\n", e.subsystem < 3 ? kSubsys[e.subsystem] : "?", e.name,
std::printf(" [%-5s] %-34s %s calls=%llu\n", e.subsystem < 4 ? kSubsys[e.subsystem] : "?", e.name,
e.installed ? "ON " : "off", static_cast<unsigned long long>(e.calls));
}

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@@ -0,0 +1,5 @@
# 32-bit injector helper. Built only in the x86 sub-build (COOP_X86_HELPER_BUILD);
# the x64 host spawns it to inject the x86 hook DLL into 32-bit (WOW64) games.
add_executable(coop_inject_x86 main.cpp)
set_target_properties(coop_inject_x86 PROPERTIES OUTPUT_NAME "coop_inject_x86")

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@@ -0,0 +1,82 @@
// coop_inject_x86 -- a 32-bit injector helper the (x64) host spawns to load the
// x86 hook DLL into a 32-bit (WOW64) game. A 64-bit process can't cleanly
// CreateRemoteThread(LoadLibraryW) into a 32-bit target (its LoadLibraryW lives
// in the 32-bit kernel32 at an address the 64-bit host doesn't have), so the
// host shells out to this same-bitness helper instead.
//
// coop_inject_x86 <pid> <dll_path>
//
// Exit code 0 = injected, 1 = failure, 2 = bad arguments.
#include <cstdio>
#include <string>
#include <windows.h>
namespace
{
int inject(unsigned long pid, const std::wstring& dll_path)
{
if (GetFileAttributesW(dll_path.c_str()) == INVALID_FILE_ATTRIBUTES)
{
std::fprintf(stderr, "coop_inject_x86: dll not found: %ls\n", dll_path.c_str());
return 1;
}
const DWORD access = PROCESS_CREATE_THREAD | PROCESS_QUERY_INFORMATION | PROCESS_VM_OPERATION |
PROCESS_VM_WRITE | PROCESS_VM_READ;
HANDLE process = OpenProcess(access, FALSE, pid);
if (process == nullptr)
{
std::fprintf(stderr, "coop_inject_x86: OpenProcess(%lu) failed (%lu)\n", pid, GetLastError());
return 1;
}
int result = 1;
const SIZE_T bytes = (dll_path.size() + 1) * sizeof(wchar_t);
void* remote = VirtualAllocEx(process, nullptr, bytes, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (remote != nullptr && WriteProcessMemory(process, remote, dll_path.c_str(), bytes, nullptr))
{
// In a 32-bit process kernel32 is mapped at the same base as in this 32-bit
// helper, so LoadLibraryW's address here is valid as the remote start routine.
auto load_library = reinterpret_cast<LPTHREAD_START_ROUTINE>(
GetProcAddress(GetModuleHandleW(L"kernel32.dll"), "LoadLibraryW"));
HANDLE thread = CreateRemoteThread(process, nullptr, 0, load_library, remote, 0, nullptr);
if (thread != nullptr)
{
WaitForSingleObject(thread, INFINITE);
DWORD exit_code = 0;
GetExitCodeThread(thread, &exit_code);
CloseHandle(thread);
result = (exit_code != 0) ? 0 : 1; // LoadLibraryW returns the module handle
}
else
{
std::fprintf(stderr, "coop_inject_x86: CreateRemoteThread failed (%lu)\n", GetLastError());
}
}
if (remote != nullptr)
{
VirtualFreeEx(process, remote, 0, MEM_RELEASE);
}
CloseHandle(process);
return result;
}
} // namespace
int wmain(int argc, wchar_t** argv)
{
if (argc < 3)
{
std::printf("usage: coop_inject_x86 <pid> <dll_path>\n");
return 2;
}
const unsigned long pid = std::wcstoul(argv[1], nullptr, 10);
if (pid == 0)
{
std::fprintf(stderr, "coop_inject_x86: invalid pid\n");
return 2;
}
return inject(pid, argv[2]);
}