Phase 3: x86 (32-bit) game support via injector helper
Drive a nested Win32 sub-build (CMake ExternalProject, re-entrant via COOP_X86_HELPER_BUILD) from the normal x64 build to produce coop_hook_x86.dll and a 32-bit coop_inject_x86.exe, staged next to the x64 binaries. The host detects a WOW64 target with IsWow64Process2 and spawns the helper to load the x86 DLL, since a 64-bit process can't cleanly inject a 32-bit one. The shared-memory IPC is fixed-width / bitness-stable, so the x64 host and x86 hook interoperate. Validated end-to-end against Slaps and Beans (32-bit D3D11): all 15 hooks installed, heartbeat advancing, the Present hook engaged (shared a 1920x1080 backbuffer -- the real-game video-hook proof Phantom Brave's D3D9 couldn't give), and status/audio/video/log IPC all crossed the x64<->x86 boundary. coop_audio_probe now also delegates to the helper for WOW64 targets. All 5 tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -11,12 +11,14 @@ enum class InjectStatus
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{
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Ok,
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OpenProcessFailed, // insufficient rights (try running the host as admin)
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BitnessMismatch, // 32-bit target; needs the x86 hook (later phase)
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BitnessMismatch, // 32-bit target; the x86 hook/helper aren't available
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DllNotFound,
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AllocFailed,
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WriteFailed,
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RemoteThreadFailed,
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RemoteLoadFailed, // LoadLibraryW returned null inside the target
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HelperNotFound, // 32-bit target but coop_inject_x86.exe / coop_hook_x86.dll missing
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HelperFailed, // the x86 injector helper ran but reported failure
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};
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struct InjectResult
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@@ -27,8 +29,9 @@ struct InjectResult
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const char* to_string(InjectStatus status);
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// Injects `dll_path` (absolute) into the process with `pid`. The host and DLL
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// must match the target's bitness; 32-bit targets are rejected up front.
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// Injects `dll_path` (absolute, the x64 coop_hook.dll) into `pid`. For a 32-bit
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// (WOW64) target the x64 host can't inject directly, so it spawns the sibling
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// coop_inject_x86.exe to load coop_hook_x86.dll (both expected next to dll_path).
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InjectResult inject_dll(unsigned long pid, const std::wstring& dll_path);
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} // namespace coop
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