Injection: session-only auto re-attach on relaunch
Add an "Auto re-attach this game on relaunch" checkbox (default off, never persisted, shown while attached or terminated). While on and the target has terminated, the host polls the process list for the same image name and re-injects the moment it reappears -- built on the existing re-attach-by-image-name path, so there's no target to pick. The kill+relaunch recovery for a wrong audio format: re-attaching early catches IAudioClient::Initialize and reads the exact format. Validated live (harness): inject coop_tone -> kill -> relaunch -> auto re-injected into the new pid, and early enough that the format came back as Exact. Trim README. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -144,6 +144,11 @@ std::string apply_test_command(const std::string& cmd, coop::UiState& ui, coop::
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ui.debug_details = (arg(1) == "on");
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return "ok";
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}
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if (v == "autoattach")
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{
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injection.dev_set_auto_reattach(arg(1) == "on");
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return "ok";
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}
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if (v == "remeasure")
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{
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audio.dev_request_op(num(1), coop::AudioRingOp_Remeasure, 0, 0, 0, 0);
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