M2: DX10 mock-game render backend

Add render_dx10.cpp (selectable as `dx10`): composes the animated pattern
(background + moving bar + top-left frame-counter block) on the CPU each frame
and CopyResource's it into a real D3D10 DXGI swap-chain back buffer (DX10 has no
rect-clear; no shaders). Smoke-verified: `coop_mock_game dx10 2` presents frames
and exits cleanly. The frame-accurate decode-through-the-hook assertion lands
with the DX10 capture commit next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-22 11:19:38 +02:00
parent cf7e0c783a
commit a8de75b2f6
5 changed files with 139 additions and 4 deletions

View File

@@ -60,5 +60,6 @@ public:
// Per-backend factories (defined in their own TUs; create() dispatches to them).
std::unique_ptr<RenderBackend> create_dx11_backend();
std::unique_ptr<RenderBackend> create_dx12_backend();
std::unique_ptr<RenderBackend> create_dx10_backend();
} // namespace coop::mock