M2: DX10 mock-game render backend
Add render_dx10.cpp (selectable as `dx10`): composes the animated pattern (background + moving bar + top-left frame-counter block) on the CPU each frame and CopyResource's it into a real D3D10 DXGI swap-chain back buffer (DX10 has no rect-clear; no shaders). Smoke-verified: `coop_mock_game dx10 2` presents frames and exits cleanly. The frame-accurate decode-through-the-hook assertion lands with the DX10 capture commit next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// CoopMockGame -- a tiny test "game" used to exercise the capture + audio + hook paths.
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//
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// coop_mock_game.exe [dx11|dx12] [seconds] [rate] [channels] [bits] [pcm|float]
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// coop_mock_game.exe [dx10|dx11|dx12] [seconds] [rate] [channels] [bits] [pcm|float]
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//
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// It opens a normal visible window and renders an animated, frame-numbered pattern (see
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// render_backend.hpp): a moving bar + per-frame background colour make motion obvious, and
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