Video mirror: frametime + FPS graphs with min/max/avg stats

The mirror renders into the host window, so the host's render frame timing is
the mirror's performance. FrameStats now retains a ~2 s ring of frame-time
samples; the Video mirror panel plots them as a frametime graph (0-33 ms
scale) and an FPS graph (0-144 scale), each with an avg overlay, and prints
avg/min/max for both frametime and FPS underneath.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-19 15:19:00 +02:00
parent e07a89c869
commit a1b7578165
4 changed files with 107 additions and 4 deletions

View File

@@ -9,6 +9,7 @@
#include "capture/frame_renderer.hpp"
#include "capture/window_capture.hpp"
#include "ui/app_chrome.hpp"
namespace coop
{
@@ -24,12 +25,16 @@ public:
target_ = target;
}
void draw_ui();
// `stats` are the host's render frame-timing, drawn as the mirror's
// frametime / FPS graphs (this window is what the mirror renders into).
void draw_ui(const FrameStats& stats);
// Render thread: draw the mirrored frame as the window background.
void render(ID3D11DeviceContext* ctx, std::uint32_t dst_w, std::uint32_t dst_h);
private:
void draw_perf_graphs(const FrameStats& stats);
ID3D11Device* device_ = nullptr;
FrameRenderer renderer_;
WindowCapture capture_;