Release the operator cursor for cursor-clipping games

Games that ClipCursor / re-center via SetCursorPos while focused trap the operator's
mouse (the focus spoof makes them think they're always focused), so the operator
can't reach the overlay. The Focus subsystem now inline-hooks ClipCursor and
SetCursorPos (stdcall trampolines): while "release" is requested it forces
ClipCursor(NULL) and swallows the re-centering SetCursorPos; otherwise it passes them
through. It frees any existing clip at install and re-frees each worker tick (covers
one-time clippers and a runtime clip->release toggle).

Host: protocol v10->v11 adds HookControl::allow_cursor_clip (0 = release, the
default). The Injection panel gets a "Release operator cursor" checkbox and an F2
hotkey (InjectionPanel::toggle_cursor_release); default released, since the guest
plays via the pad so the game's clip is operator-only.

Verified: full build x64 + x86 clean; ctest x64 9/9, x86 3/3. The cursor behavior
against a real clipping game (Trails through Daybreak) needs a live injected session
to confirm; logic reviewed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-21 05:20:17 +02:00
parent 327ba1f394
commit 9f5b7c3272
11 changed files with 119 additions and 10 deletions

View File

@@ -181,6 +181,7 @@ void InjectionPanel::inject_selected()
server_.set_subsystem_enabled(HookSubsys_Audio, want_audio_);
server_.set_subsystem_enabled(HookSubsys_Video, want_video_);
server_.set_subsystem_enabled(HookSubsys_Mkb, want_mkb_);
server_.set_cursor_clip_allowed(!release_cursor_);
const InjectResult result = inject_dll(selected_pid_, hook_dll_path());
if (result.status == InjectStatus::Ok)
@@ -399,6 +400,13 @@ void InjectionPanel::draw_subsystem_controls(const HookStatusView& status)
}
ImGui::PopID();
}
// Cursor release is a Focus sub-option for games that clip/recenter the mouse
// (e.g. Trails through Daybreak), which would otherwise trap the operator.
if (ImGui::Checkbox("Release operator cursor (free the game's clip) [F2]", &release_cursor_))
{
server_.set_cursor_clip_allowed(!release_cursor_);
}
}
void InjectionPanel::draw_hook_status(bool debug_details)