Add OpenGL capture path for the hooked video mirror

The Present hook never fired in Phantom Brave because it's an OpenGL game
(OPENGL32.dll loaded, IDXGISwapChain::Present calls=0), so the hooked video source
showed no image. Add an OpenGL producer under the video subsystem: inline-hook
gdi32!SwapBuffers + opengl32!wglSwapBuffers (with a re-entrancy guard, since
SwapBuffers calls wglSwapBuffers), glReadPixels the backbuffer, flip it, and upload
it into the same shared keyed-mutex texture the host already samples -- so the host
is unchanged. DXGI games still hit the Present hook; both producers are installed
and whichever the game uses fills the texture.

Validated by opengl_hook_test (real GL context, clears to a known color, reads the
exact pixels back through the shared texture) and against Phantom Brave (SwapBuffers
~75/s, present=0, shared texture 1920x1080, generation advancing). Vulkan
(vkQueuePresentKHR) still needs WGC -- documented. All 7 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-20 14:33:47 +02:00
parent 914dba4d25
commit 9977ad5d5a
7 changed files with 649 additions and 18 deletions

30
hook/src/opengl_hook.hpp Normal file
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// Injected OpenGL capture path: hooks SwapBuffers / wglSwapBuffers in OpenGL games
// (which never call IDXGISwapChain::Present, so the DXGI present hook can't see
// them -- e.g. Phantom Brave), reads the GL backbuffer with glReadPixels, and
// uploads it into the same shared keyed-mutex texture (coop_video_<pid>) the host
// samples. Part of the video subsystem, alongside present_hook.
//
// glReadPixels forces a GPU->CPU readback each frame, so this is heavier than the
// D3D shared-texture copy; fine for the 2D / lower-framerate games that tend to be
// OpenGL. Vulkan games present via vkQueuePresentKHR and aren't covered here (see
// the README) -- use WGC for those.
#pragma once
#include "ipc_client.hpp"
namespace coop::hook
{
// Installs the OpenGL swap hooks. `ipc` must outlive the hooks. Returns true if at
// least SwapBuffers was hooked. Safe to call repeatedly.
bool install_opengl_hooks(IpcClient& ipc);
// Removes the OpenGL swap hooks and releases the shared texture (best effort).
void remove_opengl_hooks();
// --- Diagnostics -----------------------------------------------------------
std::uint64_t opengl_swaps(); // cumulative SwapBuffers/wglSwapBuffers detours
std::uint64_t opengl_frames_shared(); // frames uploaded into the shared texture
} // namespace coop::hook