Log window: stream the hook's logs over IPC into an in-app Log panel
Add a shared log ring (common/coop/log_ring.hpp): a lossy multi-producer / single-consumer ring named coop_log_<pid>. The hook logs from several threads, so producers claim a slot with fetch_add and publish each record with a release store of its sequence; the consumer reads in order and tolerates losing the oldest lines if it falls a whole ring behind. The DLL's logf() now formats once and pushes every line to the ring (the file trace stays as an opt-in mirror); the worker attaches the ring right after IPC connect so bring-up is captured. The host (IpcServer) creates the ring at injection time and exposes drain_logs(); a new LogPanel pulls new lines each frame into a bounded rolling buffer and renders them with auto-scroll, a filter, and clear. Added to the View menu (and UiState.show_log). Verified against Phantom Brave via coop_audio_probe, which now also creates the ring and drains it: the full hook bring-up trace streamed over IPC. All four tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// Lightweight file logger for diagnosing the injected hook from inside a game.
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//
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// We can't see stdout from an injected DLL, so route diagnostics to a file in
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// %TEMP%\coop_hook.log. Thread-safe, opened lazily, append-only. Intended for
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// development / bring-up; cheap enough to leave compiled in.
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// Lightweight logger for the injected hook. We can't see stdout from an injected
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// DLL, so each line is (a) streamed to the host over the shared log ring for the
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// in-app Log window, and (b) optionally written to %TEMP%\coop_hook.log (opt-in;
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// see debug_log.cpp). Thread-safe; cheap enough to leave compiled in.
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#pragma once
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namespace coop
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{
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struct LogRing;
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}
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namespace coop::hook
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{
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// Append a printf-style line to %TEMP%\coop_hook.log (prefixed with pid + time).
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// Append a printf-style line to the log ring (if attached) and the file (if on).
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void logf(const char* fmt, ...);
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// Attach/detach the host's shared log ring so lines stream to the Log window.
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void set_log_ring(coop::LogRing* ring);
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} // namespace coop::hook
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