Forward mouse + keyboard to DirectInput and Raw Input games
The MKB subsystem covered message-loop (PostMessage) and polling (GetAsyncKeyState/GetKeyboardState/GetCursorPos) games. Add the two remaining read paths, both fed from the same synthesized state: - DirectInput: vtable-swap IDirectInputDevice8::GetDeviceState (a COM method -> vtable swap, not inline, per the x86 COM-prologue trap), reading the shared vtable from a kept-alive probe device (the game made its devices before we injected). Dispatch on cbData: 256 = keyboard BYTE[256] indexed by DIK scan-code (map VK->DIK via MapVirtualKey VK_TO_VSC); DIMOUSESTATE = mouse buttons + relative deltas from the forwarded cursor. - Raw Input: games get no WM_INPUT while unfocused, so mkb_pump synthesizes it (PostMessage WM_INPUT with lParam = one of our RAWINPUT slots) and the hooked GetRawInputData serves that slot back (RID_HEADER + RID_INPUT). Covers keys + buttons; relative raw-mouse movement isn't in the position-based MKB stream. Both detours use the DetourGate safe-unhook guard, and the mock_game_test storm exercises their install/remove. dinput_hook_test drives the real path end-to-end: forward a key + mouse button through the ring, then a real DI keyboard/mouse device's GetDeviceState returns them. The Raw Input round-trip is operator- validated against a real game (too brittle to assert in-process). vtable_hook.hpp factors the COM vtable-swap helper out for reuse. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -4,10 +4,14 @@
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#include <windows.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#include <safetyhook.hpp>
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#include "hook_guard.hpp"
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#include "hook_registry.hpp"
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#include "vtable_hook.hpp"
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namespace coop::hook
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{
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@@ -36,6 +40,32 @@ int g_id_kbstate = -1;
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int g_id_cursor = -1;
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bool g_installed = false;
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// --- DirectInput forwarding -------------------------------------------------
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// Many games read keyboard/mouse via IDirectInputDevice8::GetDeviceState instead of the polling
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// APIs above. All DI devices share one vtable (same coclass), so a single vtable swap -- read from
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// a kept-alive probe device -- intercepts the game's existing devices too (it may have created them
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// before we injected). We must use a vtable swap, not an inline hook (the x86 COM-prologue trap).
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VtableHook g_vh_di_getstate;
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IDirectInput8W* g_di_probe = nullptr;
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IDirectInputDevice8W* g_di_probe_kbd = nullptr;
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int g_id_di_getstate = -1;
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// IDirectInputDevice8 vtable: IUnknown 0-2, GetCapabilities 3, EnumObjects 4, GetProperty 5,
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// SetProperty 6, Acquire 7, Unacquire 8, GetDeviceState 9, GetDeviceData 10.
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constexpr unsigned kIdx_IDirectInputDevice8_GetDeviceState = 9;
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std::atomic<long> g_di_mouse_last_x{0}; // last forwarded cursor, for relative DI mouse deltas
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std::atomic<long> g_di_mouse_last_y{0};
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std::atomic<bool> g_di_mouse_primed{false};
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// --- Raw Input forwarding ---------------------------------------------------
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// Games that read via Raw Input (RegisterRawInputDevices + WM_INPUT -> GetRawInputData) get no
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// WM_INPUT while unfocused, so we synthesize it: mkb_pump posts WM_INPUT with lParam = the address
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// of a synthetic RAWINPUT slot, and this hook serves that slot's data when the game reads it back.
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safetyhook::InlineHook g_hk_getrawinputdata; // user32!GetRawInputData
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int g_id_rawinput = -1;
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constexpr int kRawSlots = 64; // small ring of synthetic events (games consume WM_INPUT promptly)
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RAWINPUT g_raw_slots[kRawSlots] = {};
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std::atomic<unsigned> g_raw_head{0};
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// --- Synthesized-state detours (let polling games see forwarded input) ------
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SHORT WINAPI hk_GetAsyncKeyState(int vkey)
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@@ -85,6 +115,158 @@ BOOL WINAPI hk_GetCursorPos(LPPOINT pt)
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return r;
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}
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// --- DirectInput GetDeviceState detour --------------------------------------
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// Win32 virtual-key -> DirectInput key index (DIK_*, a set-1 scan code). Good for the common keys
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// (letters/digits/WASD/space/enter); a few extended keys (arrows) differ by the extended bit.
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BYTE vk_to_dik(int vk)
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{
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return static_cast<BYTE>(MapVirtualKeyW(static_cast<UINT>(vk), MAPVK_VK_TO_VSC) & 0xFF);
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}
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using DI_GetDeviceStateFn = HRESULT(STDMETHODCALLTYPE*)(IDirectInputDevice8W*, DWORD, LPVOID);
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HRESULT STDMETHODCALLTYPE hk_DI_GetDeviceState(IDirectInputDevice8W* self, DWORD cb, LPVOID data)
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{
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DetourGate::Guard guard(g_gate);
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const HRESULT hr = g_vh_di_getstate.original<DI_GetDeviceStateFn>()(self, cb, data);
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if (FAILED(hr) || data == nullptr || !g_active.load(std::memory_order_relaxed))
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{
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return hr;
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}
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hook_note_call(g_id_di_getstate);
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if (cb == 256) // keyboard: BYTE[256] indexed by DIK (scan code); high bit = pressed
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{
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BYTE* keys = static_cast<BYTE*>(data);
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for (int vk = 0; vk < 256; ++vk)
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{
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if (g_key_down[vk].load(std::memory_order_relaxed))
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{
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const BYTE dik = vk_to_dik(vk);
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if (dik != 0)
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{
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keys[dik] |= 0x80;
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}
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}
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}
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}
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else if (cb == sizeof(DIMOUSESTATE) || cb == sizeof(DIMOUSESTATE2)) // mouse (DIMOUSESTATE2 is a superset)
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{
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auto* m = static_cast<DIMOUSESTATE*>(data); // the shared lead fields (lX/lY/lZ/rgbButtons)
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if (g_have_cursor.load(std::memory_order_relaxed))
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{
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const long x = g_cursor_x.load(std::memory_order_relaxed);
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const long y = g_cursor_y.load(std::memory_order_relaxed);
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if (g_di_mouse_primed.load(std::memory_order_relaxed)) // relative delta from our cursor
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{
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m->lX += x - g_di_mouse_last_x.load(std::memory_order_relaxed);
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m->lY += y - g_di_mouse_last_y.load(std::memory_order_relaxed);
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}
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g_di_mouse_last_x.store(x, std::memory_order_relaxed);
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g_di_mouse_last_y.store(y, std::memory_order_relaxed);
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g_di_mouse_primed.store(true, std::memory_order_relaxed);
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}
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if (g_key_down[VK_LBUTTON].load(std::memory_order_relaxed))
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{
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m->rgbButtons[0] |= 0x80;
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}
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if (g_key_down[VK_RBUTTON].load(std::memory_order_relaxed))
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{
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m->rgbButtons[1] |= 0x80;
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}
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if (g_key_down[VK_MBUTTON].load(std::memory_order_relaxed))
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{
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m->rgbButtons[2] |= 0x80;
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}
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}
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return hr;
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}
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// --- Raw Input GetRawInputData detour ---------------------------------------
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// True if `h` is one of our synthetic RAWINPUT handles (an address inside g_raw_slots).
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bool is_our_raw(HRAWINPUT h)
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{
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auto* p = reinterpret_cast<RAWINPUT*>(h);
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return p >= &g_raw_slots[0] && p < &g_raw_slots[kRawSlots];
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}
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UINT WINAPI hk_GetRawInputData(HRAWINPUT hri, UINT cmd, LPVOID pData, PUINT pcbSize, UINT cbHeader)
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{
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DetourGate::Guard guard(g_gate);
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if (g_active.load(std::memory_order_relaxed) && is_our_raw(hri))
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{
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hook_note_call(g_id_rawinput);
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const RAWINPUT* ri = reinterpret_cast<const RAWINPUT*>(hri);
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const UINT body = ri->header.dwType == RIM_TYPEMOUSE ? sizeof(RAWMOUSE) : sizeof(RAWKEYBOARD);
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const UINT full = sizeof(RAWINPUTHEADER) + body;
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if (pcbSize == nullptr)
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{
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return static_cast<UINT>(-1);
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}
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if (cmd == RID_HEADER)
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{
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if (pData == nullptr)
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{
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*pcbSize = sizeof(RAWINPUTHEADER);
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return 0;
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}
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if (*pcbSize < sizeof(RAWINPUTHEADER))
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{
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return static_cast<UINT>(-1);
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}
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memcpy(pData, &ri->header, sizeof(RAWINPUTHEADER));
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return sizeof(RAWINPUTHEADER);
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}
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// RID_INPUT: the full header + body.
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if (pData == nullptr)
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{
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*pcbSize = full;
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return 0;
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}
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if (*pcbSize < full)
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{
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return static_cast<UINT>(-1);
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}
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memcpy(pData, ri, full);
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return full;
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}
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return g_hk_getrawinputdata.stdcall<UINT>(hri, cmd, pData, pcbSize, cbHeader);
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}
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// Post a synthetic Raw Input event to `hwnd` (a WM_INPUT carrying one of our g_raw_slots).
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void post_raw_key(HWND hwnd, UINT vk, bool down)
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{
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if (hwnd == nullptr || !g_hk_getrawinputdata)
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{
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return;
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}
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RAWINPUT& ri = g_raw_slots[g_raw_head.fetch_add(1, std::memory_order_relaxed) % kRawSlots];
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ZeroMemory(&ri, sizeof(ri));
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ri.header.dwType = RIM_TYPEKEYBOARD;
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ri.header.dwSize = sizeof(RAWINPUTHEADER) + sizeof(RAWKEYBOARD);
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ri.data.keyboard.MakeCode = static_cast<USHORT>(MapVirtualKeyW(vk, MAPVK_VK_TO_VSC));
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ri.data.keyboard.Flags = static_cast<USHORT>(down ? RI_KEY_MAKE : RI_KEY_BREAK);
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ri.data.keyboard.VKey = static_cast<USHORT>(vk);
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ri.data.keyboard.Message = down ? WM_KEYDOWN : WM_KEYUP;
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PostMessageW(hwnd, WM_INPUT, RIM_INPUT, reinterpret_cast<LPARAM>(&ri));
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}
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void post_raw_mouse(HWND hwnd, USHORT button_flags)
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{
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if (hwnd == nullptr || !g_hk_getrawinputdata)
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{
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return;
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}
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RAWINPUT& ri = g_raw_slots[g_raw_head.fetch_add(1, std::memory_order_relaxed) % kRawSlots];
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ZeroMemory(&ri, sizeof(ri));
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ri.header.dwType = RIM_TYPEMOUSE;
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ri.header.dwSize = sizeof(RAWINPUTHEADER) + sizeof(RAWMOUSE);
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ri.data.mouse.usFlags = MOUSE_MOVE_RELATIVE;
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ri.data.mouse.usButtonFlags = button_flags;
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PostMessageW(hwnd, WM_INPUT, RIM_INPUT, reinterpret_cast<LPARAM>(&ri));
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}
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// --- Target window + message synthesis --------------------------------------
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struct FindCtx
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@@ -184,6 +366,21 @@ void handle_mouse(const MkbEvent& ev, bool down, HWND hwnd)
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msg = down ? WM_MBUTTONDOWN : WM_MBUTTONUP;
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}
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PostMessageW(hwnd, msg, mouse_button_wparam(), MAKELPARAM(ev.x, ev.y));
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// Also feed Raw Input games (button event; relative move isn't in the MKB event stream).
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USHORT rflags = 0;
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if (ev.code == 0)
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{
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rflags = down ? RI_MOUSE_LEFT_BUTTON_DOWN : RI_MOUSE_LEFT_BUTTON_UP;
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}
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else if (ev.code == 1)
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{
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rflags = down ? RI_MOUSE_RIGHT_BUTTON_DOWN : RI_MOUSE_RIGHT_BUTTON_UP;
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}
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else
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{
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rflags = down ? RI_MOUSE_MIDDLE_BUTTON_DOWN : RI_MOUSE_MIDDLE_BUTTON_UP;
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}
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post_raw_mouse(hwnd, rflags);
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}
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void handle_wheel(const MkbEvent& ev, HWND hwnd)
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@@ -217,6 +414,50 @@ void install_user32_hook(HMODULE user32, const char* name, void* detour, safetyh
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}
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}
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// Install the DirectInput GetDeviceState hook: build a kept-alive probe device (its vtable is
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// shared by every DI device, including ones the game made before we injected) and swap the slot.
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// Returns false (and is retried from mkb_pump) until dinput8.dll is loaded. COM must be initialized
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// on the calling thread (the worker thread is).
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bool install_dinput_hook()
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{
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if (g_vh_di_getstate)
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{
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return true;
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}
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HMODULE di = GetModuleHandleW(L"dinput8.dll");
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if (di == nullptr)
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{
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return false; // not a DirectInput game (yet)
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}
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using PFN_DI8Create = HRESULT(WINAPI*)(HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);
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auto create = reinterpret_cast<PFN_DI8Create>(GetProcAddress(di, "DirectInput8Create"));
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if (create == nullptr)
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{
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return false;
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}
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if (g_di_probe == nullptr)
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{
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if (FAILED(create(GetModuleHandleW(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8W,
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reinterpret_cast<void**>(&g_di_probe), nullptr)) ||
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g_di_probe == nullptr)
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{
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return false;
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}
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}
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if (g_di_probe_kbd == nullptr)
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{
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if (FAILED(g_di_probe->CreateDevice(GUID_SysKeyboard, &g_di_probe_kbd, nullptr)) ||
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g_di_probe_kbd == nullptr)
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{
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return false;
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}
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}
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const bool ok = g_vh_di_getstate.install(g_di_probe_kbd, kIdx_IDirectInputDevice8_GetDeviceState,
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reinterpret_cast<void*>(&hk_DI_GetDeviceState));
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hook_set_installed(g_id_di_getstate, ok);
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return ok;
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}
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} // namespace
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bool install_mkb_hooks(IpcClient& ipc)
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@@ -232,6 +473,8 @@ bool install_mkb_hooks(IpcClient& ipc)
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g_id_async = hook_register("GetAsyncKeyState", HookSubsys_Mkb);
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g_id_kbstate = hook_register("GetKeyboardState", HookSubsys_Mkb);
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g_id_cursor = hook_register("GetCursorPos", HookSubsys_Mkb);
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g_id_di_getstate = hook_register("IDirectInputDevice8::GetDeviceState", HookSubsys_Mkb);
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g_id_rawinput = hook_register("GetRawInputData", HookSubsys_Mkb);
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}
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// Fresh synthesized state so a previous session leaves no stuck keys.
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@@ -248,6 +491,14 @@ bool install_mkb_hooks(IpcClient& ipc)
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install_user32_hook(user32, "GetKeyboardState", reinterpret_cast<void*>(&hk_GetKeyboardState), g_hk_kbstate,
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g_id_kbstate);
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install_user32_hook(user32, "GetCursorPos", reinterpret_cast<void*>(&hk_GetCursorPos), g_hk_cursor, g_id_cursor);
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// Raw Input: synthesize WM_INPUT (in mkb_pump) + serve it from this hook, for games that read
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// keyboard/mouse via GetRawInputData. GetRawInputData has a clean prologue -> inline hook is OK.
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install_user32_hook(user32, "GetRawInputData", reinterpret_cast<void*>(&hk_GetRawInputData),
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g_hk_getrawinputdata, g_id_rawinput);
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// DirectInput: vtable-swap GetDeviceState (best-effort -- dinput8.dll may load later, retried
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// from mkb_pump). The probe is built once and kept alive (avoids COM churn on a re-enable).
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g_di_mouse_primed.store(false, std::memory_order_relaxed);
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install_dinput_hook();
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g_active.store(true, std::memory_order_release);
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hook_set_installed(g_id_pump, true);
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@@ -266,7 +517,11 @@ void remove_mkb_hooks()
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g_hk_async = {}; // InlineHook destructor restores the original bytes -> no new detour starts
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g_hk_kbstate = {};
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g_hk_cursor = {};
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g_gate.drain(); // wait for any in-flight polling detour before clearing the synth state
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g_hk_getrawinputdata = {}; // restore GetRawInputData
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g_vh_di_getstate.remove(); // restore the DI GetDeviceState slot (probe kept alive for re-enable)
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g_gate.drain(); // wait for any in-flight polling / DI / raw detour before clearing state
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hook_set_installed(g_id_di_getstate, false);
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hook_set_installed(g_id_rawinput, false);
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for (int vk = 0; vk < 256; ++vk)
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{
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g_key_down[vk].store(false, std::memory_order_relaxed); // no stuck keys
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@@ -286,6 +541,10 @@ void mkb_pump(IpcClient& ipc)
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{
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return;
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}
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if (!g_vh_di_getstate)
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{
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install_dinput_hook(); // dinput8.dll can load after we installed; keep retrying cheaply
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}
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HWND hwnd = static_cast<HWND>(g_target.load(std::memory_order_relaxed));
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if (hwnd == nullptr || !IsWindow(hwnd))
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@@ -306,6 +565,7 @@ void mkb_pump(IpcClient& ipc)
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{
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PostMessageW(hwnd, WM_KEYDOWN, ev.code, key_lparam(ev.code, false));
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}
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post_raw_key(hwnd, ev.code, true); // also feed Raw Input games
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break;
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case Mkb_KeyUp:
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set_key(ev.code, false);
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@@ -313,6 +573,7 @@ void mkb_pump(IpcClient& ipc)
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{
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PostMessageW(hwnd, WM_KEYUP, ev.code, key_lparam(ev.code, true));
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}
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post_raw_key(hwnd, ev.code, false);
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break;
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case Mkb_Char:
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if (hwnd != nullptr)
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