M2(Vulkan): too-late detection + red relaunch banner on the mirror window
The hook reports vk_too_late when vulkan-1.dll is loaded and the GPA hook has been in for >4s but it never caught the app creating its device -- i.e. the app resolved its Vulkan functions before we hooked (injected too late). Surfaced through a new HookStatus.vk_too_late field (protocol 15->16) and shown by the host as a red banner on the mirror window: "Detected a Vulkan game, but the mirror hook attached too late... enable Auto re-attach (and Set up Vulkan layer if it persists) and relaunch." WGC keeps mirroring meanwhile. mock_game_test gains a too-late detection check (late-inject a Vulkan game -> vk_too_late trips). Verified live: the banner shows over the running tool when a Vulkan game is injected late with the video subsystem on (added a debug-harness `video on/off` command to drive it). 15/15 ctest. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -227,6 +227,7 @@ DWORD WINAPI worker_thread(LPVOID)
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coop::hook::update_input_diagnostics(g_ipc); // refreshes each tick; registrations can change
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coop::hook::release_cursor_tick(); // free the operator's mouse if requested (no-op otherwise)
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coop::hook::hook_publish(g_ipc); // installed-hooks list + call counts
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g_ipc.set_vk_too_late(coop::hook::vk_injected_too_late()); // Vulkan attached-too-late banner
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g_ipc.heartbeat();
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// Reconcile ~4x/s, but drain MKB events far more often (input must be
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