Detect and surface host device loss instead of spinning silently
D3D11Window ignored the HRESULTs from Present, ResizeBuffers, and CreateRenderTargetView, so a host-side TDR / driver reset / GPU hang left the render loop presenting to a dead device forever with no error. Now note_device_loss() inspects those HRESULTs; on DXGI_ERROR_DEVICE_REMOVED/RESET it captures GetDeviceRemovedReason() and sets device_lost(). The main loop checks it after render_frame, shows a MessageBox with the reason, and stops cleanly. Per the agreed scope this is detect-surface-halt, not full device re-creation (which would have to re-init ImGui + the capture pipeline) -- that's future work. Not unit-testable (TDR isn't deterministically reproducible); fixed by inspection. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -47,6 +47,19 @@ public:
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// the result (so a confirmation shows once); otherwise returns an empty string.
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[[nodiscard]] std::wstring take_screenshot_result();
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// True once Present/ResizeBuffers reported DXGI_ERROR_DEVICE_REMOVED/RESET (a host-side TDR,
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// driver reset, or GPU hang). The render loop is expected to stop and surface the error rather
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// than spin forever on a dead device; full device re-creation is intentionally not attempted.
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[[nodiscard]] bool device_lost() const
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{
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return device_lost_;
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}
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// The GetDeviceRemovedReason() HRESULT (or the originating error) when device_lost() is true.
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[[nodiscard]] HRESULT device_lost_reason() const
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{
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return device_lost_reason_;
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}
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[[nodiscard]] HWND hwnd() const
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{
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return hwnd_;
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@@ -68,6 +81,9 @@ private:
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void release_render_target();
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void handle_resize(UINT width, UINT height);
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bool save_backbuffer_png(const std::wstring& path);
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// If `hr` is DEVICE_REMOVED/RESET, capture the removed reason and set device_lost_; returns true
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// when the device is now lost so the caller can bail out of whatever it was doing.
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bool note_device_loss(HRESULT hr);
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HWND hwnd_ = nullptr;
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std::wstring pending_screenshot_; // set by request_screenshot, consumed in render_frame
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@@ -75,6 +91,8 @@ private:
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bool resize_pending_ = false;
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UINT resize_width_ = 0;
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UINT resize_height_ = 0;
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bool device_lost_ = false;
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HRESULT device_lost_reason_ = S_OK;
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Microsoft::WRL::ComPtr<ID3D11Device> device_;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> context_;
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