Add window-based target picker as the default; process list goes advanced
New host/src/inject/window_list.{hpp,cpp} enumerates visible, titled, non-tool
top-level (alt-tab-style) windows via EnumWindows -- root-owner only, our own
process excluded -- and maps each to its owning pid + image name. The Injection
panel now defaults to this window list (each row "title [process.exe pid]", with a
filter over title or process), since there are far fewer windows than processes and
a window maps straight to the HWND the capturer wants. The full process list stays
as the advanced picker under Debug details.
Verified live: launched the host and captured its window -- the picker lists real
windows (Discord/Firefox/Explorer/...) in "title [exe pid]" form, filter present,
and the host's own window correctly excluded. x64 build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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host/src/inject/window_list.hpp
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24
host/src/inject/window_list.hpp
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// Enumerates visible top-level windows for the injection target picker. There are
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// far fewer windows than processes, and a window maps directly to the HWND the
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// capturer wants, so this is the default (friendlier) way to pick a game.
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#pragma once
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#include <string>
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#include <vector>
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namespace coop
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{
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struct WindowEntry
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{
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unsigned long pid = 0; // owning process id
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void* hwnd = nullptr; // HWND (opaque here to keep windows.h out of the header)
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std::wstring title; // window caption
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std::wstring exe_name; // owning process image base name, e.g. "game.exe"
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};
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// Snapshot of the visible, titled, non-tool top-level (alt-tab-style) windows, with
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// our own process's windows excluded. Sorted by title (case-insensitive).
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std::vector<WindowEntry> list_windows();
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} // namespace coop
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