Audio overrides: lossless UTF-8 name round-trip (no high-bit collision)

The per-game override store keyed and persisted image names through narrow(), which
masked each character with & 0x7F, and widen() used the full byte -- not a true
inverse. So a non-ASCII exe name was corrupted on reload, and two names differing
only in their high bits collapsed onto the same key (e.g. U+00E9 'é' masked to
'i', so "café.exe" collided with "cafi.exe").

Use real WideCharToMultiByte/MultiByteToWideChar(CP_UTF8) so the round-trip is
lossless for any Unicode name. ASCII names are byte-identical under UTF-8, so
existing override files stay compatible.

audio_overrides_test gains a high-bit-collision case (café vs cafi, built from a
code point to keep the source ASCII) plus a non-ASCII persist/reload check -- both
of which the old 7-bit mask failed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-24 01:52:01 +02:00
parent 5e9b1cde4c
commit 6840d9df88
3 changed files with 29 additions and 9 deletions

View File

@@ -43,6 +43,12 @@ int main()
const AudioFormatOverride brotato{44100, 2, 32, WAVE_FORMAT_IEEE_FLOAT};
const AudioFormatOverride snb{48000, 2, 16, WAVE_FORMAT_PCM};
const AudioFormatOverride cafe_ov{96000, 2, 32, WAVE_FORMAT_IEEE_FLOAT};
// "cafe.exe" with the e replaced by U+00E9 ('e' with acute). Under the old 7-bit narrow,
// 0x00E9 & 0x7F == 0x69 == 'i', so this collapsed onto "cafi.exe" -- a silent key collision.
// Built from a code point so the source stays pure ASCII (no literal/escape encoding hazards).
const wchar_t cafe_buf[] = {L'c', L'a', L'f', static_cast<wchar_t>(0x00E9), L'.', L'e', L'x', L'e', L'\0'};
const wchar_t* kCafe = cafe_buf;
{
AudioOverrideStore store(path);
@@ -64,6 +70,13 @@ int main()
const AudioFormatOverride brotato2{48000, 2, 32, WAVE_FORMAT_IEEE_FLOAT};
store.set(L"brotato.exe", brotato2, &differed);
check(differed, "changed value: flagged as differing overwrite");
// Non-ASCII names must keep their own entry (no high-bit collision with the ASCII look-alike).
store.set(kCafe, cafe_ov, &differed);
store.set(L"cafi.exe", snb, &differed);
AudioFormatOverride na;
check(store.find(kCafe, na) && na == cafe_ov, "non-ASCII name keeps its own override");
check(store.find(L"cafi.exe", na) && na == snb, "the ASCII look-alike keeps a separate override");
}
// Reload from disk in a fresh store: persistence + case-insensitive basename lookup.
@@ -75,6 +88,8 @@ int main()
check(got == AudioFormatOverride{48000, 2, 32, WAVE_FORMAT_IEEE_FLOAT}, "reload: latest value persisted");
check(store.find(L"D:\\steam\\snb.exe", got) && got == snb, "reload: found by full path basename");
check(!store.find(L"unknown.exe", got), "reload: unknown game absent");
// The non-ASCII name must survive the UTF-8 persist/reload round-trip.
check(store.find(kCafe, got) && got == cafe_ov, "reload: non-ASCII name round-trips losslessly");
}
DeleteFileW(path.c_str());