Deduplicate the hook DLL and scrub history from its comments
Consolidate four copies of the keyed-mutex shared-texture setup (present/opengl/d3d9/vk_capture) into one RAII SharedVideoTexture, two copies of find_main_window into find_window.hpp, audio_hook's hand-rolled detour guard into the shared DetourGate, the duplicated vtable_method into vtable_hook.hpp, and the near-identical Present/Present1 and SwapBuffers/wglSwapBuffers detour pairs into one shared body each. The vk_layer and vk_capture_perf_test targets now compile debug_log.cpp since the shared texture code logs. Comments no longer narrate the past: drop stress-test/game anecdotes, "used to"/"the old model" phrasing, plan-step labels, and pointers to docs that do not exist; fix present_hook.hpp/opengl_hook.hpp claims that predate the D3D12/D3D9/Vulkan backends. Net -266 lines, no behavior change (full x64 + x86 suites pass, including the mock-game hook/unhook storm).
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@@ -7,7 +7,8 @@ coop_require_submodule("Vulkan-Headers" "third_party/Vulkan-Headers/include/vulk
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add_library(coop_vk_layer SHARED
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coop_vk_layer.cpp
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${CMAKE_SOURCE_DIR}/hook/src/vk_capture.cpp) # shared off-present-thread read-back (also used by vk_hook)
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${CMAKE_SOURCE_DIR}/hook/src/vk_capture.cpp # shared off-present-thread read-back (also used by vk_hook)
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${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp) # logging used by the shared capture code
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target_include_directories(coop_vk_layer PRIVATE
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${CMAKE_SOURCE_DIR}/hook/src # ipc_client.hpp (reused IPC client)
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