Add capture pipeline rate + latency metrics to the Video panel
The FPS readout only measured the host's own render rate, hiding capture stutter. The Video panel now shows a "Pipeline rates" section: - Tool render (host FPS / frametime, as before); - hooked source: Game present (/s, from VideoShare.present_calls deltas), Hook publish (/s, generation deltas), and capture->display latency avg/min/max ms; - WGC source: WGC capture (/s) from a new WindowCapture frame-arrival counter (game present + latency are n/a, since WGC frames aren't game-timestamped). Latency uses a system-wide clock: protocol v11->v12 adds VideoShare.present_qpc, stamped by the hook at publish (publish_video_frame); the host measures now_qpc - present_qpc per newly published frame, windowed to min/avg/max each second. Verified: present_hook_test (x64 + x86) now asserts present_qpc is stamped; full build x64 + x86 clean; ctest x64 9/9, x86 3/3. The live rate/latency numbers need a real game mirroring to read meaningfully; wiring validated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -146,6 +146,7 @@ int main()
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check(hook::present_calls() >= 3, "Present detour fired");
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check(hook::present_frames_shared() > 0, "backbuffer copied into the shared texture");
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check(block->video.generation.load() > 0, "video generation published to IPC");
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check(block->video.present_qpc > 0, "present QPC stamped for the latency metric");
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check(block->video.width == kW && block->video.height == kH, "shared dimensions published");
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check(block->video.format == DXGI_FORMAT_R8G8B8A8_UNORM, "shared format published");
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