M2(DX9): dual-mode DX9 mock-game render backend
Add render_dx09.cpp (selectable as `dx9ex` / `dx9`): renders the animated pattern with Clear + ColorFill (D3D9's built-in rect fill -- no shaders) and presents through a real D3D9 / D3D9Ex device. Two modes so the two D3D9 capture paths each have a matching game. Smoke-verified: both present frames and exit cleanly. The capture hook + frame-decode test land next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// CoopMockGame -- a tiny test "game" used to exercise the capture + audio + hook paths.
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//
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// coop_mock_game.exe [dx10|dx11|dx12] [seconds] [rate] [channels] [bits] [pcm|float]
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// coop_mock_game.exe [dx9|dx9ex|dx10|dx11|dx12] [seconds] [rate] [channels] [bits] [pcm|float]
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//
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// It opens a normal visible window and renders an animated, frame-numbered pattern (see
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// render_backend.hpp): a moving bar + per-frame background colour make motion obvious, and
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