Move controller-poll info from Injection to Controllers panel
The per-slot XInput poll rates and the "game reading controller" summary describe the controller, not the injection mechanism, so move them to the Controllers panel (renamed from debug_overlay -> ControllersPanel, now a class that owns the poll-rate sampling). The panel now shows both directions: the guest pads the host receives from RPT, and what the injected game reads back. The Injection panel keeps the hook attach state, focus spoof, focus-API counts, and input-path diagnostics, and points to the Controllers panel for poll rates. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -15,8 +15,8 @@
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#include "audio_panel.hpp"
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#include "capture_panel.hpp"
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#include "controllers_panel.hpp"
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#include "d3d11_window.hpp"
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#include "debug_overlay.hpp"
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#include "imgui_layer.hpp"
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#include "injection_panel.hpp"
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#include "input/xinput_source.hpp"
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@@ -64,6 +64,7 @@ int run()
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}
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auto input = std::make_unique<coop::XInputSource>();
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coop::ControllersPanel controllers;
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coop::InjectionPanel injection;
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coop::AudioPanel audio;
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coop::CapturePanel capture;
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@@ -105,7 +106,7 @@ int run()
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coop::draw_main_menu_bar(ui, stats);
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if (ui.show_controllers)
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{
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coop::draw_controllers_panel(*input, ui.debug_details);
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controllers.draw(*input, injection.hook_status(), ui.debug_details);
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}
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if (ui.show_injection)
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{
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