Add coop_mock_game: animated, frame-numbered A/V test game (DX11 + DX12)
A tiny test "game" for exercising the capture/audio/hook paths. Opens a normal window and renders an animated pattern -- moving bar + per-frame background so motion (and dropped frames) are obvious -- with a top-left block whose RGB encodes the exact frame number, so a capture test can decode it and detect dropped / duplicated / stale frames. Selectable backend (dx11 / dx12 today), behind a RenderBackend interface so OpenGL/Vulkan can be added. With audio args it also plays a configurable WASAPI tone (shared ToneSource), so it's a full A/V source with a window (unlike coop_tone). coop_mock_game.exe [dx11|dx12] [seconds] [rate] [channels] [bits] [pcm|float] Milestone 1 of the mock-game roadmap item (the stress-test suite follows). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -120,6 +120,7 @@ if(COOP_BUILD_HOOK)
|
||||
add_subdirectory(hook)
|
||||
enable_testing()
|
||||
add_subdirectory(tools/audio_tone) # coop_tone: audio source for the loopback test
|
||||
add_subdirectory(tools/mock_game) # coop_mock_game: A/V test game for the capture/hook tests
|
||||
add_subdirectory(tools/audio_probe) # coop_audio_probe: inject + diagnose the render-hook
|
||||
add_subdirectory(tools/input_probe) # coop_input_probe: inject + forward synthetic input
|
||||
add_subdirectory(tests)
|
||||
|
||||
Reference in New Issue
Block a user