Preserve SafetyHook concurrency finding as a committed upstream repro
A multithreaded test that tight-looped InlineHook enable()/disable() while other threads called the hooked function flaked ~1/10. Isolation proved this is a SafetyHook limitation, not our code: with the hook created once (no install race, no trampoline UAF), tight-loop toggling AVs ~1/3 of runs in Debug (0xC0000005, faulting RIP in the target body), while a no-toggle control is clean at ~60M calls. enable()/disable() re-patch the prologue in place under a VEH page-trap that only relocates a thread parked ON the prologue; a thread in the function body faults on the briefly-non-exec page and relies on instruction retry, which under rapid toggling races a half-rewritten prologue. Rather than silently drop the flaky test, preserve the finding: - tools/sh_concurrency_repro/: minimal, committed, non-CI reproducer (coop_sh_concurrency_repro; --callonly is the control). Surfaces 5/16 AVs. - docs/safetyhook-concurrency.md: upstream-ready write-up (mechanism + fix directions + why it does not affect us). - README lessons-learned + memory updated; tests/CMakeLists cross-references it. Our code stays in SafetyHook's safe envelope (install/remove reconciled from a single tick-bounded worker thread, never a tight loop), so the mock_game_test storm is reliably green; the persistent-trampoline contract is covered deterministically by hook_install_test + detour_gate_test. Removes the temp _sh_probe wiring. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -139,6 +139,7 @@ if(COOP_BUILD_HOOK)
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add_subdirectory(tools/audio_validate) # coop_audio_validate: quantify capture fidelity (pitch/SNR/clicks)
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add_subdirectory(tools/input_probe) # coop_input_probe: inject + forward synthetic input
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add_subdirectory(tools/vk_validate) # coop_vk_validate: validate the Vulkan backend vs a real game
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add_subdirectory(tools/sh_concurrency_repro) # coop_sh_concurrency_repro: upstream SafetyHook repro (see docs/)
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add_subdirectory(tests)
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endif()
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14
README.md
14
README.md
@@ -719,6 +719,20 @@ Non-obvious things that cost time and constrain the design:
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original) — no code patching, pristine stack regardless of prologue. Inline
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hooking stays fine for `Present`/`SwapBuffers` (clean prologues). Guarded by the
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x86 hook tests.
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- **SafetyHook's `enable()`/`disable()` aren't safe to call in a *tight loop* concurrent with calls to
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the hooked function.** They re-patch the prologue in place under a VEH "trap" that reliably relocates
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a thread *parked on the prologue*, but a thread executing the function **body** faults when the whole
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page is briefly made non-executable during the patch and relies on a retry — and under rapid toggling
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that retry races a half-rewritten prologue → AV in the caller. A minimal reproducer (one thread
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tight-looping enable/disable, two hammering the target; hook created once, so no install race / UAF)
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faults ~1/3 of runs in Debug while the no-toggle control is clean. This is a SafetyHook limitation,
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not our code: we reconcile install/remove from a **single, tick-bounded worker thread**, never a
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tight loop, so the `mock_game_test` storm (a single enable/disable concurrent with thousands of
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calls/s — SafetyHook's designed-safe case) is reliably crash-free. The finding is preserved as a
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committed, non-CI reproducer (`tools/sh_concurrency_repro/`) and written up for upstream in
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[docs/safetyhook-concurrency.md](docs/safetyhook-concurrency.md); an earlier flaky tight-loop CTest
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that hit this was replaced by the deterministic `hook_install_test` + `detour_gate_test` (our
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contract) plus the storm (realistic concurrency).
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- **Steam Input init suppresses XInput.** Initializing Steam Input turns on Steam's
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in-process XInput interception, which hides controllers from `XInputGetState`
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unless they're bound to the running appid's action set — defaulting to it
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105
docs/safetyhook-concurrency.md
Normal file
105
docs/safetyhook-concurrency.md
Normal file
@@ -0,0 +1,105 @@
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# SafetyHook: `InlineHook::enable()/disable()` are unsafe under rapid concurrent toggling
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**Component:** SafetyHook (vendored as a submodule at `third_party/safetyhook`)
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**Version:** `v0.7.0-1-g2f28386` (commit `2f283866189c5c728384ae8b9e7f58c268ae036c`)
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**Platform observed:** Windows x64, MSVC, Release & Debug
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**Severity:** crash (access violation) in the *caller* of a hooked function
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**Reproducer:** `tools/sh_concurrency_repro/` (built target `coop_sh_concurrency_repro`)
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This is a write-up of a limitation we hit in CoopAllTheThings, kept so it can be filed upstream
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and so we don't silently rediscover it. Our shipping code does **not** depend on the unsafe pattern
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(see "Why this does not affect CoopAllTheThings" below); this documents the underlying behaviour.
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## Summary
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`InlineHook::enable()` and `InlineHook::disable()` rewrite the target function's prologue bytes in
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place, guarding concurrently-executing threads with a VEH-based "trap" (`trap_threads` in
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`src/os.windows.cpp`). That trap reliably rescues a thread **parked on the prologue bytes being
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patched**, but it does *not* safely handle a thread executing in the function **body** that faults
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because the whole code page was made non-executable during the patch — when `enable()`/`disable()`
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are called in a **tight loop** concurrent with calls to the hooked function. Under that load the
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re-patch (a non-atomic byte copy) races a faulting caller's instruction retry, and the process
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crashes with an access violation whose faulting RIP is inside the target's body (not on the prologue).
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## Reproducer
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`tools/sh_concurrency_repro/main.cpp`. The hook is created **once** and never recreated/destroyed, so
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no install race and no trampoline use-after-free are involved — the only variable is concurrent
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`enable()`/`disable()` vs. calls.
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- **default mode:** one thread tight-loops `disable()`/`enable()`; two threads hammer `target_fn`.
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- **`--callonly` (control):** the two caller threads hammer; **no** toggling.
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Run it repeatedly:
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```powershell
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1..16 | % { & .\coop_sh_concurrency_repro.exe; "exit=$LASTEXITCODE" }
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```
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**Observed** (this repo, ~215k toggle cycles per 3s run): default mode faults with `0xC0000005`
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frequently — **5 of 16** runs in a Debug build, ~1 in 8 in earlier Release runs; `--callonly` is
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**clean every run** (~60M calls). Under a debugger the faulting instruction pointer is inside the
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target function body (e.g. `target_fn+0x4`), i.e. a *caller* thread, not the toggling thread. Note the
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toggle mode completes far fewer caller calls (~1M vs ~60M) because the VEH fault storm and the
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`trap_threads` mutex throttle the callers — itself evidence of the thundering-herd fault path.
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## Mechanism (why it faults)
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In `enable()` / `disable()` the byte rewrite runs inside `trap_threads(from, to, len, run_fn)`
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(`src/os.windows.cpp`):
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1. registers a trap `{from, to, len}` in a global map and installs a VEH (`trap_handler`) once;
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2. `VirtualProtect`s **both the `from` and `to` pages to `PAGE_READWRITE`** — removing *execute*
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permission from the entire page the function lives on — for the duration of the rewrite;
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3. runs `run_fn` (a plain, non-atomic `emit_jmp` on enable / `std::copy` of the original bytes on
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disable);
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4. restores the page protections.
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While the page is non-executable, any thread executing **anywhere on it** faults. `trap_handler`:
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- if the faulting RIP is exactly within `[from, from+len)` (a thread parked on the prologue),
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relocates it to the matching offset in `to` via `fix_ip` — **only** an exact `RIP == from+i` match;
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- otherwise, if the fault is merely elsewhere on the trapped page, returns
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`EXCEPTION_CONTINUE_EXECUTION` to **retry** the instruction once protections are restored.
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This is correct for a *single, occasional* enable/disable. It breaks under tight-loop toggling:
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- A caller executing the function **body** (past the stolen prologue bytes) is never relocated by
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`fix_ip` (its RIP is not `from+i`); it depends entirely on the retry path, which assumes the bytes
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at its RIP are **stable** once executable again.
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- But under a tight loop one thread is almost continuously inside `trap_threads` flipping page
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protection and rewriting the prologue (enable writes the jump, disable restores originals), while
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caller threads continuously fault on the non-executable page and re-enter the VEH. The opposing
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traps `{target→trampoline}` and `{trampoline→target}` are keyed differently and **never removed**
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from the map (`add_trap` only `insert_or_assign`s), so they accumulate and can ping-pong a retrying
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thread between them.
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- A caller that retries at an instruction boundary while the prologue is **half-rewritten** by a
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concurrent toggle decodes a torn instruction → unrecoverable AV in the body.
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In short: the re-patch is not atomic with respect to a concurrently *retrying* caller, and the VEH
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relocation only rescues threads parked on the prologue, not threads mid-body caught by the
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whole-page non-executable window during a re-patch that another toggle is simultaneously mutating.
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## Suggested directions for an upstream fix
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- Remove a trap from the map once `trap_threads` finishes, so opposing traps can't accumulate and
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ping-pong.
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- Quiesce in-flight callers for the duration of the rewrite (e.g. suspend other threads, or stage the
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patch so no thread can observe a half-written prologue), rather than relying solely on retry.
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- Document explicitly that `enable()`/`disable()` are not safe to call in a tight loop concurrent with
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calls to the hooked function, and recommend an atomic enable/disable that does not re-patch bytes
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(e.g. a gate the detour checks) for callers that toggle frequently.
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## Why this does not affect CoopAllTheThings
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Our hooks are reconciled from a **single worker thread, tick-bounded** (`hook/src/dllmain.cpp`): a
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subsystem's `install_*`/`remove_*` (≡ `enable()`/`disable()`) runs at most once per reconcile tick,
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never in a tight loop, and never from two threads at once for the same hook. The end-to-end
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hook/unhook storm (`tests/mock_game_test.cpp`) toggles every subsystem while the game presents at
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thousands of frames/s and is reliably crash-free — that is SafetyHook's designed, safe case (a single
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enable/disable concurrent with calls; the VEH relocates in-flight callers). Only the synthetic
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tight-loop in the reproducer, which our architecture cannot produce, hits the window above.
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Our contract (persistent trampoline reuse, drain coordination) is covered deterministically by
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`tests/hook_install_test.cpp` and `tests/detour_gate_test.cpp`; the integrated concurrent behaviour at
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realistic cadence is covered by `tests/mock_game_test.cpp`.
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@@ -48,6 +48,14 @@ add_test(NAME detour_gate_test COMMAND detour_gate_test)
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# Deterministic contract test for the persistent inline-hook model (hook/src/hook_install.hpp):
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# install_inline creates a hook once and re-enables it on re-install, reusing the trampoline (never
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# freed) so a stale detour can't UAF. Single-threaded, so it can't flake on enable/disable atomicity.
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#
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# A multithreaded TIGHT-LOOP toggle test used to live here and flaked ~1/10: it was asserting an
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# atomicity that SafetyHook's enable()/disable() don't provide and that our code never needs (we
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# reconcile install/remove from a single, tick-bounded worker thread -- never a tight loop). That
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# valid contract is now covered deterministically here + by detour_gate_test; the realistic concurrent
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# behaviour by mock_game_test's storm; and the SafetyHook limitation itself is captured as a committed
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# upstream reproducer at tools/sh_concurrency_repro/ (see docs/safetyhook-concurrency.md) rather than a
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# flaky CTest.
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add_executable(hook_install_test hook_install_test.cpp)
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target_include_directories(hook_install_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
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target_link_libraries(hook_install_test PRIVATE safetyhook::safetyhook)
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6
tools/sh_concurrency_repro/CMakeLists.txt
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6
tools/sh_concurrency_repro/CMakeLists.txt
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@@ -0,0 +1,6 @@
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# Standalone reproducer for a SafetyHook enable()/disable()-vs-concurrent-call concurrency limitation.
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# NOT a CTest (it is probabilistic) -- it documents an upstream issue and validates an upstream fix.
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# See docs/safetyhook-concurrency.md.
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add_executable(coop_sh_concurrency_repro main.cpp)
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target_link_libraries(coop_sh_concurrency_repro PRIVATE safetyhook::safetyhook)
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coop_output_subdir(tools coop_sh_concurrency_repro) # dev tool -> bin/<config>/tools/
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79
tools/sh_concurrency_repro/main.cpp
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79
tools/sh_concurrency_repro/main.cpp
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@@ -0,0 +1,79 @@
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// Minimal reproducer for a SafetyHook concurrency limitation (see docs/safetyhook-concurrency.md).
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//
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// Claim: safetyhook::InlineHook::enable()/disable() are NOT safe to call in a tight loop while other
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// threads call the hooked function. The hook here is created ONCE (no install race, no create/destroy,
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// no trampoline churn), so a crash is purely SafetyHook's enable/disable-vs-concurrent-call behaviour.
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//
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// Modes:
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// (default) one thread tight-loops disable()/enable(); two threads hammer the target.
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// --callonly control: the two caller threads hammer, NO toggling. Must never crash.
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//
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// Observed on Windows x64 (MSVC): default mode faults ~1 in 8 runs (~30M toggle cycles) with the
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// faulting RIP inside the target function BODY (e.g. target_fn+0x4) -- a caller thread that the VEH
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// trap relocation failed to rescue while the prologue was being re-patched. --callonly is 3/3 clean
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// at 60-75M calls. This is a regression REPRODUCER for an upstream report, deliberately excluded from
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// the CTest suite (it is probabilistic by nature); run it directly when validating an upstream fix.
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//
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// Run it in a loop to see the flake, e.g. (PowerShell):
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// 1..16 | % { & .\coop_sh_concurrency_repro.exe; "exit=$LASTEXITCODE" }
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#include <atomic>
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#include <chrono>
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#include <cstdio>
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#include <cstring>
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#include <thread>
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#include <safetyhook.hpp>
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namespace
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{
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safetyhook::InlineHook g_hook;
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// A real, relocatable, never-inlined target so SafetyHook steals a genuine prologue.
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__declspec(noinline) int target_fn(int x)
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{
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volatile int a = x;
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a = a * 3 + 7;
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a ^= (a >> 2);
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a += (a << 1);
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return a;
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}
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int detour_fn(int x)
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{
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return g_hook.call<int>(x) + 100000; // reach the original through the trampoline
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}
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} // namespace
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int main(int argc, char** argv)
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{
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const bool call_only = argc > 1 && std::strcmp(argv[1], "--callonly") == 0;
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g_hook = safetyhook::create_inline(reinterpret_cast<void*>(&target_fn),
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reinterpret_cast<void*>(&detour_fn)); // created ONCE, persistent
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std::atomic<bool> stop{false};
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std::atomic<long long> calls{0};
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std::thread c1([&] { volatile int s = 0; while (!stop.load(std::memory_order_relaxed)) s = target_fn(static_cast<int>(calls.fetch_add(1))); (void)s; });
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std::thread c2([&] { volatile int s = 0; while (!stop.load(std::memory_order_relaxed)) s = target_fn(static_cast<int>(calls.fetch_add(1))); (void)s; });
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std::thread tog;
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if (!call_only)
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{
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tog = std::thread([&] {
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long long n = 0;
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while (!stop.load(std::memory_order_relaxed))
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{
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if (!g_hook.disable()) {}
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if (!g_hook.enable()) {}
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++n;
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}
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std::printf("toggles=%lld\n", n);
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});
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}
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std::this_thread::sleep_for(std::chrono::seconds(3));
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stop.store(true);
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c1.join();
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c2.join();
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if (tog.joinable()) tog.join();
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g_hook = {};
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std::printf("survived %lld calls (mode=%s)\n", calls.load(), call_only ? "callonly" : "toggle");
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return 0;
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}
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Reference in New Issue
Block a user