Preserve SafetyHook concurrency finding as a committed upstream repro

A multithreaded test that tight-looped InlineHook enable()/disable() while
other threads called the hooked function flaked ~1/10. Isolation proved this is
a SafetyHook limitation, not our code: with the hook created once (no install
race, no trampoline UAF), tight-loop toggling AVs ~1/3 of runs in Debug
(0xC0000005, faulting RIP in the target body), while a no-toggle control is
clean at ~60M calls. enable()/disable() re-patch the prologue in place under a
VEH page-trap that only relocates a thread parked ON the prologue; a thread in
the function body faults on the briefly-non-exec page and relies on instruction
retry, which under rapid toggling races a half-rewritten prologue.

Rather than silently drop the flaky test, preserve the finding:
- tools/sh_concurrency_repro/: minimal, committed, non-CI reproducer
  (coop_sh_concurrency_repro; --callonly is the control). Surfaces 5/16 AVs.
- docs/safetyhook-concurrency.md: upstream-ready write-up (mechanism + fix
  directions + why it does not affect us).
- README lessons-learned + memory updated; tests/CMakeLists cross-references it.

Our code stays in SafetyHook's safe envelope (install/remove reconciled from a
single tick-bounded worker thread, never a tight loop), so the mock_game_test
storm is reliably green; the persistent-trampoline contract is covered
deterministically by hook_install_test + detour_gate_test. Removes the temp
_sh_probe wiring.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-23 12:23:06 +02:00
parent f843c56f5b
commit 51e2c4f4cd
6 changed files with 213 additions and 0 deletions

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@@ -139,6 +139,7 @@ if(COOP_BUILD_HOOK)
add_subdirectory(tools/audio_validate) # coop_audio_validate: quantify capture fidelity (pitch/SNR/clicks) add_subdirectory(tools/audio_validate) # coop_audio_validate: quantify capture fidelity (pitch/SNR/clicks)
add_subdirectory(tools/input_probe) # coop_input_probe: inject + forward synthetic input add_subdirectory(tools/input_probe) # coop_input_probe: inject + forward synthetic input
add_subdirectory(tools/vk_validate) # coop_vk_validate: validate the Vulkan backend vs a real game add_subdirectory(tools/vk_validate) # coop_vk_validate: validate the Vulkan backend vs a real game
add_subdirectory(tools/sh_concurrency_repro) # coop_sh_concurrency_repro: upstream SafetyHook repro (see docs/)
add_subdirectory(tests) add_subdirectory(tests)
endif() endif()

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@@ -719,6 +719,20 @@ Non-obvious things that cost time and constrain the design:
original) — no code patching, pristine stack regardless of prologue. Inline original) — no code patching, pristine stack regardless of prologue. Inline
hooking stays fine for `Present`/`SwapBuffers` (clean prologues). Guarded by the hooking stays fine for `Present`/`SwapBuffers` (clean prologues). Guarded by the
x86 hook tests. x86 hook tests.
- **SafetyHook's `enable()`/`disable()` aren't safe to call in a *tight loop* concurrent with calls to
the hooked function.** They re-patch the prologue in place under a VEH "trap" that reliably relocates
a thread *parked on the prologue*, but a thread executing the function **body** faults when the whole
page is briefly made non-executable during the patch and relies on a retry — and under rapid toggling
that retry races a half-rewritten prologue → AV in the caller. A minimal reproducer (one thread
tight-looping enable/disable, two hammering the target; hook created once, so no install race / UAF)
faults ~1/3 of runs in Debug while the no-toggle control is clean. This is a SafetyHook limitation,
not our code: we reconcile install/remove from a **single, tick-bounded worker thread**, never a
tight loop, so the `mock_game_test` storm (a single enable/disable concurrent with thousands of
calls/s — SafetyHook's designed-safe case) is reliably crash-free. The finding is preserved as a
committed, non-CI reproducer (`tools/sh_concurrency_repro/`) and written up for upstream in
[docs/safetyhook-concurrency.md](docs/safetyhook-concurrency.md); an earlier flaky tight-loop CTest
that hit this was replaced by the deterministic `hook_install_test` + `detour_gate_test` (our
contract) plus the storm (realistic concurrency).
- **Steam Input init suppresses XInput.** Initializing Steam Input turns on Steam's - **Steam Input init suppresses XInput.** Initializing Steam Input turns on Steam's
in-process XInput interception, which hides controllers from `XInputGetState` in-process XInput interception, which hides controllers from `XInputGetState`
unless they're bound to the running appid's action set — defaulting to it unless they're bound to the running appid's action set — defaulting to it

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@@ -0,0 +1,105 @@
# SafetyHook: `InlineHook::enable()/disable()` are unsafe under rapid concurrent toggling
**Component:** SafetyHook (vendored as a submodule at `third_party/safetyhook`)
**Version:** `v0.7.0-1-g2f28386` (commit `2f283866189c5c728384ae8b9e7f58c268ae036c`)
**Platform observed:** Windows x64, MSVC, Release & Debug
**Severity:** crash (access violation) in the *caller* of a hooked function
**Reproducer:** `tools/sh_concurrency_repro/` (built target `coop_sh_concurrency_repro`)
This is a write-up of a limitation we hit in CoopAllTheThings, kept so it can be filed upstream
and so we don't silently rediscover it. Our shipping code does **not** depend on the unsafe pattern
(see "Why this does not affect CoopAllTheThings" below); this documents the underlying behaviour.
## Summary
`InlineHook::enable()` and `InlineHook::disable()` rewrite the target function's prologue bytes in
place, guarding concurrently-executing threads with a VEH-based "trap" (`trap_threads` in
`src/os.windows.cpp`). That trap reliably rescues a thread **parked on the prologue bytes being
patched**, but it does *not* safely handle a thread executing in the function **body** that faults
because the whole code page was made non-executable during the patch — when `enable()`/`disable()`
are called in a **tight loop** concurrent with calls to the hooked function. Under that load the
re-patch (a non-atomic byte copy) races a faulting caller's instruction retry, and the process
crashes with an access violation whose faulting RIP is inside the target's body (not on the prologue).
## Reproducer
`tools/sh_concurrency_repro/main.cpp`. The hook is created **once** and never recreated/destroyed, so
no install race and no trampoline use-after-free are involved — the only variable is concurrent
`enable()`/`disable()` vs. calls.
- **default mode:** one thread tight-loops `disable()`/`enable()`; two threads hammer `target_fn`.
- **`--callonly` (control):** the two caller threads hammer; **no** toggling.
Run it repeatedly:
```powershell
1..16 | % { & .\coop_sh_concurrency_repro.exe; "exit=$LASTEXITCODE" }
```
**Observed** (this repo, ~215k toggle cycles per 3s run): default mode faults with `0xC0000005`
frequently — **5 of 16** runs in a Debug build, ~1 in 8 in earlier Release runs; `--callonly` is
**clean every run** (~60M calls). Under a debugger the faulting instruction pointer is inside the
target function body (e.g. `target_fn+0x4`), i.e. a *caller* thread, not the toggling thread. Note the
toggle mode completes far fewer caller calls (~1M vs ~60M) because the VEH fault storm and the
`trap_threads` mutex throttle the callers — itself evidence of the thundering-herd fault path.
## Mechanism (why it faults)
In `enable()` / `disable()` the byte rewrite runs inside `trap_threads(from, to, len, run_fn)`
(`src/os.windows.cpp`):
1. registers a trap `{from, to, len}` in a global map and installs a VEH (`trap_handler`) once;
2. `VirtualProtect`s **both the `from` and `to` pages to `PAGE_READWRITE`** — removing *execute*
permission from the entire page the function lives on — for the duration of the rewrite;
3. runs `run_fn` (a plain, non-atomic `emit_jmp` on enable / `std::copy` of the original bytes on
disable);
4. restores the page protections.
While the page is non-executable, any thread executing **anywhere on it** faults. `trap_handler`:
- if the faulting RIP is exactly within `[from, from+len)` (a thread parked on the prologue),
relocates it to the matching offset in `to` via `fix_ip` — **only** an exact `RIP == from+i` match;
- otherwise, if the fault is merely elsewhere on the trapped page, returns
`EXCEPTION_CONTINUE_EXECUTION` to **retry** the instruction once protections are restored.
This is correct for a *single, occasional* enable/disable. It breaks under tight-loop toggling:
- A caller executing the function **body** (past the stolen prologue bytes) is never relocated by
`fix_ip` (its RIP is not `from+i`); it depends entirely on the retry path, which assumes the bytes
at its RIP are **stable** once executable again.
- But under a tight loop one thread is almost continuously inside `trap_threads` flipping page
protection and rewriting the prologue (enable writes the jump, disable restores originals), while
caller threads continuously fault on the non-executable page and re-enter the VEH. The opposing
traps `{target→trampoline}` and `{trampoline→target}` are keyed differently and **never removed**
from the map (`add_trap` only `insert_or_assign`s), so they accumulate and can ping-pong a retrying
thread between them.
- A caller that retries at an instruction boundary while the prologue is **half-rewritten** by a
concurrent toggle decodes a torn instruction → unrecoverable AV in the body.
In short: the re-patch is not atomic with respect to a concurrently *retrying* caller, and the VEH
relocation only rescues threads parked on the prologue, not threads mid-body caught by the
whole-page non-executable window during a re-patch that another toggle is simultaneously mutating.
## Suggested directions for an upstream fix
- Remove a trap from the map once `trap_threads` finishes, so opposing traps can't accumulate and
ping-pong.
- Quiesce in-flight callers for the duration of the rewrite (e.g. suspend other threads, or stage the
patch so no thread can observe a half-written prologue), rather than relying solely on retry.
- Document explicitly that `enable()`/`disable()` are not safe to call in a tight loop concurrent with
calls to the hooked function, and recommend an atomic enable/disable that does not re-patch bytes
(e.g. a gate the detour checks) for callers that toggle frequently.
## Why this does not affect CoopAllTheThings
Our hooks are reconciled from a **single worker thread, tick-bounded** (`hook/src/dllmain.cpp`): a
subsystem's `install_*`/`remove_*` (≡ `enable()`/`disable()`) runs at most once per reconcile tick,
never in a tight loop, and never from two threads at once for the same hook. The end-to-end
hook/unhook storm (`tests/mock_game_test.cpp`) toggles every subsystem while the game presents at
thousands of frames/s and is reliably crash-free — that is SafetyHook's designed, safe case (a single
enable/disable concurrent with calls; the VEH relocates in-flight callers). Only the synthetic
tight-loop in the reproducer, which our architecture cannot produce, hits the window above.
Our contract (persistent trampoline reuse, drain coordination) is covered deterministically by
`tests/hook_install_test.cpp` and `tests/detour_gate_test.cpp`; the integrated concurrent behaviour at
realistic cadence is covered by `tests/mock_game_test.cpp`.

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@@ -48,6 +48,14 @@ add_test(NAME detour_gate_test COMMAND detour_gate_test)
# Deterministic contract test for the persistent inline-hook model (hook/src/hook_install.hpp): # Deterministic contract test for the persistent inline-hook model (hook/src/hook_install.hpp):
# install_inline creates a hook once and re-enables it on re-install, reusing the trampoline (never # install_inline creates a hook once and re-enables it on re-install, reusing the trampoline (never
# freed) so a stale detour can't UAF. Single-threaded, so it can't flake on enable/disable atomicity. # freed) so a stale detour can't UAF. Single-threaded, so it can't flake on enable/disable atomicity.
#
# A multithreaded TIGHT-LOOP toggle test used to live here and flaked ~1/10: it was asserting an
# atomicity that SafetyHook's enable()/disable() don't provide and that our code never needs (we
# reconcile install/remove from a single, tick-bounded worker thread -- never a tight loop). That
# valid contract is now covered deterministically here + by detour_gate_test; the realistic concurrent
# behaviour by mock_game_test's storm; and the SafetyHook limitation itself is captured as a committed
# upstream reproducer at tools/sh_concurrency_repro/ (see docs/safetyhook-concurrency.md) rather than a
# flaky CTest.
add_executable(hook_install_test hook_install_test.cpp) add_executable(hook_install_test hook_install_test.cpp)
target_include_directories(hook_install_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src) target_include_directories(hook_install_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
target_link_libraries(hook_install_test PRIVATE safetyhook::safetyhook) target_link_libraries(hook_install_test PRIVATE safetyhook::safetyhook)

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@@ -0,0 +1,6 @@
# Standalone reproducer for a SafetyHook enable()/disable()-vs-concurrent-call concurrency limitation.
# NOT a CTest (it is probabilistic) -- it documents an upstream issue and validates an upstream fix.
# See docs/safetyhook-concurrency.md.
add_executable(coop_sh_concurrency_repro main.cpp)
target_link_libraries(coop_sh_concurrency_repro PRIVATE safetyhook::safetyhook)
coop_output_subdir(tools coop_sh_concurrency_repro) # dev tool -> bin/<config>/tools/

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@@ -0,0 +1,79 @@
// Minimal reproducer for a SafetyHook concurrency limitation (see docs/safetyhook-concurrency.md).
//
// Claim: safetyhook::InlineHook::enable()/disable() are NOT safe to call in a tight loop while other
// threads call the hooked function. The hook here is created ONCE (no install race, no create/destroy,
// no trampoline churn), so a crash is purely SafetyHook's enable/disable-vs-concurrent-call behaviour.
//
// Modes:
// (default) one thread tight-loops disable()/enable(); two threads hammer the target.
// --callonly control: the two caller threads hammer, NO toggling. Must never crash.
//
// Observed on Windows x64 (MSVC): default mode faults ~1 in 8 runs (~30M toggle cycles) with the
// faulting RIP inside the target function BODY (e.g. target_fn+0x4) -- a caller thread that the VEH
// trap relocation failed to rescue while the prologue was being re-patched. --callonly is 3/3 clean
// at 60-75M calls. This is a regression REPRODUCER for an upstream report, deliberately excluded from
// the CTest suite (it is probabilistic by nature); run it directly when validating an upstream fix.
//
// Run it in a loop to see the flake, e.g. (PowerShell):
// 1..16 | % { & .\coop_sh_concurrency_repro.exe; "exit=$LASTEXITCODE" }
#include <atomic>
#include <chrono>
#include <cstdio>
#include <cstring>
#include <thread>
#include <safetyhook.hpp>
namespace
{
safetyhook::InlineHook g_hook;
// A real, relocatable, never-inlined target so SafetyHook steals a genuine prologue.
__declspec(noinline) int target_fn(int x)
{
volatile int a = x;
a = a * 3 + 7;
a ^= (a >> 2);
a += (a << 1);
return a;
}
int detour_fn(int x)
{
return g_hook.call<int>(x) + 100000; // reach the original through the trampoline
}
} // namespace
int main(int argc, char** argv)
{
const bool call_only = argc > 1 && std::strcmp(argv[1], "--callonly") == 0;
g_hook = safetyhook::create_inline(reinterpret_cast<void*>(&target_fn),
reinterpret_cast<void*>(&detour_fn)); // created ONCE, persistent
std::atomic<bool> stop{false};
std::atomic<long long> calls{0};
std::thread c1([&] { volatile int s = 0; while (!stop.load(std::memory_order_relaxed)) s = target_fn(static_cast<int>(calls.fetch_add(1))); (void)s; });
std::thread c2([&] { volatile int s = 0; while (!stop.load(std::memory_order_relaxed)) s = target_fn(static_cast<int>(calls.fetch_add(1))); (void)s; });
std::thread tog;
if (!call_only)
{
tog = std::thread([&] {
long long n = 0;
while (!stop.load(std::memory_order_relaxed))
{
if (!g_hook.disable()) {}
if (!g_hook.enable()) {}
++n;
}
std::printf("toggles=%lld\n", n);
});
}
std::this_thread::sleep_for(std::chrono::seconds(3));
stop.store(true);
c1.join();
c2.join();
if (tog.joinable()) tog.join();
g_hook = {};
std::printf("survived %lld calls (mode=%s)\n", calls.load(), call_only ? "callonly" : "toggle");
return 0;
}