Audio render-hook M2: render hook + in-process self-test (concept proven)
Implements the WASAPI render-hook (hook/src/audio_hook.{hpp,cpp}) and an
in-process self-test that proves COM vtable discovery and GetBuffer/ReleaseBuffer
interception with no game and no second Steam account.
- audio_hook.cpp: anchors on IMMDevice::Activate (idx 3) off our own default
endpoint (shared vtable), then hooks IAudioClient::Initialize (3) /
GetService (14) and IAudioRenderClient::GetBuffer (3) / ReleaseBuffer (4) off
live game pointers. Copies primary-stream frames into the audio ring and
releases with AUDCLNT_BUFFERFLAGS_SILENT (+ memset belt-and-suspenders), only
while the host-owned capture_enabled flag is set. Stream counting runs always;
on a ring overrun it keeps playing locally rather than going silent.
- ipc_client.hpp: publish_audio_stream / note_audio_frames /
set_audio_streams_seen write the render-stream debug fields into HookStatus.
- tests/audio_hook_test.cpp: installs the hooks, renders a tone through WASAPI
in-process, and asserts exactly one stream, frames pushed to the ring, the
ring carries the non-silent tone, and the primary was silenced. PASS:
streams_seen=1, frames_captured=32640.
- plan doc: correct GetService vtable index 13 -> 14 (SetEventHandle is 13).
coop_hook DLL wiring + host consumer/fallback come next (M3).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -34,3 +34,24 @@ target_link_libraries(audio_loopback_test PRIVATE mmdevapi ole32)
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add_dependencies(audio_loopback_test coop_tone)
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add_test(NAME audio_loopback_test COMMAND audio_loopback_test)
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# In-process self-test for the WASAPI render-hook. Reuses the shipping
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# audio_hook.cpp and drives a real WASAPI render path in the same process, so it
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# exercises COM vtable discovery + GetBuffer/ReleaseBuffer interception with no
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# game and no second Steam account (the audio analogue of hook_selftest).
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add_executable(audio_hook_test
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audio_hook_test.cpp
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${CMAKE_SOURCE_DIR}/hook/src/audio_hook.cpp)
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target_include_directories(audio_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)
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# IAudioClient3 / process-audio APIs want the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
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target_compile_definitions(audio_hook_test PRIVATE NTDDI_VERSION=0x0A00000B)
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target_link_libraries(audio_hook_test PRIVATE
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coop_common
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safetyhook::safetyhook
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ole32
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mmdevapi)
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add_test(NAME audio_hook_test COMMAND audio_hook_test)
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266
tests/audio_hook_test.cpp
Normal file
266
tests/audio_hook_test.cpp
Normal file
@@ -0,0 +1,266 @@
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// In-process self-test for the WASAPI render-hook (hook/src/audio_hook.cpp).
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// This process plays both "game" and "hook": it installs the audio hooks, then
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// renders a sine tone through WASAPI exactly like a game would. With the hooks
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// live, that render path must (1) be discovered via the COM vtables, (2) copy
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// the rendered frames into the shared audio ring (non-silent), (3) silence the
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// local output, and (4) report exactly one render stream. No second Steam
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// account, no real game. Exits 0 on pass, 1 on failure.
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//
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// Requires a working default render endpoint; on a headless machine it reports
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// SKIP and exits 0 (mirrors audio_loopback_test).
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <vector>
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#include <windows.h>
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#include <audioclient.h>
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#include <mmdeviceapi.h>
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#include <mmreg.h>
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#include "audio_hook.hpp"
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#include "coop/audio_ring.hpp"
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#include "coop/protocol.hpp"
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#include "coop/shared_memory.hpp"
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#include "ipc_client.hpp"
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using namespace coop;
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namespace
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{
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constexpr double kPi = 3.14159265358979323846;
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int g_failures = 0;
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void check(bool ok, const char* what)
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{
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if (!ok)
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{
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std::printf(" FAIL: %s\n", what);
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++g_failures;
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}
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}
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template <typename T>
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void release(T*& p)
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{
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if (p)
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{
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p->Release();
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p = nullptr;
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}
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}
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} // namespace
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int main()
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{
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if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)))
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{
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std::printf("FAIL: CoInitializeEx\n");
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return 1;
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}
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// --- Host side: create the IPC SharedBlock (named by our pid) so the hook's
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// IpcClient can connect, and a producer audio ring with capture enabled.
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SharedMemory shm;
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if (!shm.create(shared_memory_name(GetCurrentProcessId()), sizeof(SharedBlock)))
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{
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std::printf("FAIL: create shared memory\n");
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return 1;
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}
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auto* block = shm.as<SharedBlock>(); // mapping is zero-initialized by the OS
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block->version = kProtocolVersion;
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block->sequence.store(0, std::memory_order_relaxed);
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block->magic = kProtocolMagic;
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std::vector<std::uint8_t> ring_storage(audio_ring_total_size(kAudioRingCapacity), 0);
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auto* ring = new (ring_storage.data()) AudioRingHeader();
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audio_ring_init(*ring, kAudioRingCapacity);
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ring->capture_enabled.store(1, std::memory_order_relaxed);
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hook::IpcClient ipc;
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check(ipc.connect(10, 5), "IPC client connect");
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// --- Install the render hooks BEFORE any audio client is created. ---
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if (!hook::install_audio_hooks(ipc, ring))
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{
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std::printf("SKIP: could not install audio hooks (no default render endpoint?)\n");
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CoUninitialize();
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return 0;
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}
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// --- Game side: render a tone through WASAPI (the coop_tone render path). ---
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IMMDeviceEnumerator* enumerator = nullptr;
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IMMDevice* endpoint = nullptr;
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IAudioClient* client = nullptr;
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IAudioRenderClient* render = nullptr;
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WAVEFORMATEX* fmt = nullptr;
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HANDLE buffer_event = nullptr;
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bool rendered = false;
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do
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{
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if (FAILED(CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL,
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__uuidof(IMMDeviceEnumerator), reinterpret_cast<void**>(&enumerator))))
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{
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break;
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}
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if (FAILED(enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &endpoint)))
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{
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break;
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}
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if (FAILED(endpoint->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr,
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reinterpret_cast<void**>(&client))))
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{
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break;
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}
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if (FAILED(client->GetMixFormat(&fmt)))
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{
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break;
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}
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buffer_event = CreateEventW(nullptr, FALSE, FALSE, nullptr);
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constexpr REFERENCE_TIME kBuffer = 30 * 10000; // 30 ms
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if (FAILED(client->Initialize(AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_EVENTCALLBACK, kBuffer,
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0, fmt, nullptr)))
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{
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break;
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}
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client->SetEventHandle(buffer_event);
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if (FAILED(client->GetService(__uuidof(IAudioRenderClient), reinterpret_cast<void**>(&render))))
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{
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break;
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}
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UINT32 buffer_frames = 0;
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client->GetBufferSize(&buffer_frames);
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const bool is_float =
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fmt->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
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(fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
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reinterpret_cast<WAVEFORMATEXTENSIBLE*>(fmt)->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT);
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const unsigned channels = fmt->nChannels;
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const double rate = fmt->nSamplesPerSec;
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const double step = 2.0 * kPi * 440.0 / rate;
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auto write_frames = [&](UINT32 frames, double& phase) {
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BYTE* data = nullptr;
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if (frames == 0 || FAILED(render->GetBuffer(frames, &data)))
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{
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return;
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}
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for (UINT32 i = 0; i < frames; ++i)
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{
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const double s = std::sin(phase) * 0.25;
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phase += step;
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if (phase > 2.0 * kPi)
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{
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phase -= 2.0 * kPi;
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}
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for (unsigned c = 0; c < channels; ++c)
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{
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if (is_float)
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{
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reinterpret_cast<float*>(data)[i * channels + c] = static_cast<float>(s);
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}
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else
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{
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reinterpret_cast<INT16*>(data)[i * channels + c] =
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static_cast<INT16>(s * 32767.0);
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}
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}
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}
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render->ReleaseBuffer(frames, 0);
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};
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double phase = 0.0;
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write_frames(buffer_frames, phase); // pre-roll
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client->Start();
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const DWORD end_tick = GetTickCount() + 800; // ~0.8 s of rendering
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while (GetTickCount() < end_tick)
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{
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if (WaitForSingleObject(buffer_event, 200) != WAIT_OBJECT_0)
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{
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continue;
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}
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UINT32 padding = 0;
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if (FAILED(client->GetCurrentPadding(&padding)))
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{
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break;
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}
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write_frames(buffer_frames - padding, phase);
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}
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client->Stop();
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rendered = true;
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} while (false);
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if (!rendered)
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{
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std::printf("SKIP: could not render through WASAPI on this machine\n");
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release(render);
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release(client);
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release(endpoint);
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release(enumerator);
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if (fmt)
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{
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CoTaskMemFree(fmt);
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}
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if (buffer_event)
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{
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CloseHandle(buffer_event);
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}
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hook::remove_audio_hooks();
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CoUninitialize();
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return 0;
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}
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// --- Assertions: the hook discovered and intercepted the render path. ---
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std::printf("streams_seen=%u, frames_captured=%llu, ring frames_produced=%llu\n",
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hook::audio_streams_seen(),
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static_cast<unsigned long long>(hook::audio_frames_captured()),
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static_cast<unsigned long long>(ring->frames_produced.load()));
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check(hook::audio_streams_seen() == 1, "exactly one render stream observed");
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check(block->status.audio_streams_seen == 1, "stream count published to HookStatus");
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check(block->status.audio_streams[0].is_primary == 1, "slot 0 marked primary");
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check(block->status.audio_streams[0].sample_rate == fmt->nSamplesPerSec, "primary sample rate published");
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check(block->status.audio_streams[0].frames_rendered > 0, "primary frames_rendered advancing");
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check(ring->frames_produced.load() > 0, "frames pushed to the audio ring");
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check(hook::audio_frames_captured() > 0, "frames captured + silenced");
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// The ring must hold the actual (non-silent) tone we rendered.
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{
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std::vector<std::uint8_t> buf(64 * 1024, 0);
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const std::uint32_t got = audio_ring_pop(*ring, buf.data(), static_cast<std::uint32_t>(buf.size()));
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bool nonsilent = false;
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for (std::uint32_t i = 0; i < got; ++i)
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{
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if (buf[i] != 0)
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{
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nonsilent = true;
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break;
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}
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}
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check(got > 0 && nonsilent, "ring carries non-silent captured audio");
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}
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release(render);
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release(client);
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release(endpoint);
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release(enumerator);
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if (fmt)
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{
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CoTaskMemFree(fmt);
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}
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if (buffer_event)
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{
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CloseHandle(buffer_event);
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}
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hook::remove_audio_hooks();
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CoUninitialize();
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std::printf(g_failures == 0 ? "AUDIO HOOK TEST PASS\n" : "AUDIO HOOK TEST FAILED (%d)\n", g_failures);
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return g_failures == 0 ? 0 : 1;
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}
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