M2(Vulkan): Vulkan mock-game backend + volk/Vulkan-Headers submodules

Add render_vk.cpp (selectable as `vk`): brings up a real Vulkan
instance/device/swap chain via volk (which dlopens vulkan-1.dll -- the
loader-bypass case the capture hook must handle) and clears the swap-chain image
to the frame-counter colour each frame with vkCmdClearColorImage (no pipeline,
no shaders, no SPIR-V) and presents. The whole image encodes the frame number,
so it animates and stale frames are detectable.

Adds the official Khronos Vulkan-Headers + zeux/volk submodules and a
coop_require_submodule() CMake helper that fails with a clear "git submodule
update --init --recursive" message rather than auto-cloning. volk is pinned to
the project's dynamic CRT (no LNK4098).

mock_game_test gets a vk liveness check (its present pointer is cached at init,
so late injection can't hook it -- the capture path needs the early-load path,
to come). 16/16 ctest, skips cleanly without a Vulkan driver.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-22 12:12:55 +02:00
parent e996188aec
commit 49daa1d81f
11 changed files with 406 additions and 3 deletions

6
.gitmodules vendored
View File

@@ -4,3 +4,9 @@
[submodule "third_party/safetyhook"] [submodule "third_party/safetyhook"]
path = third_party/safetyhook path = third_party/safetyhook
url = https://github.com/cursey/safetyhook.git url = https://github.com/cursey/safetyhook.git
[submodule "third_party/Vulkan-Headers"]
path = third_party/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "third_party/volk"]
path = third_party/volk
url = https://github.com/zeux/volk.git

View File

@@ -35,6 +35,19 @@ function(coop_output_subdir subdir)
endforeach() endforeach()
endfunction() endfunction()
# Fail with a clear message if a git submodule wasn't checked out, instead of a confusing
# "file not found" deep in a build. `sentinel` is a path (relative to the source root) that
# only exists when the submodule is populated. We deliberately do NOT auto-clone -- explicit
# is better than a surprise network fetch during configure.
# Usage: coop_require_submodule(<name> <sentinel-path>).
function(coop_require_submodule name sentinel)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/${sentinel}")
message(FATAL_ERROR
"Submodule '${name}' is not checked out (missing ${sentinel}).\n"
"Run: git submodule update --init --recursive")
endif()
endfunction()
if(MSVC) if(MSVC)
add_compile_options(/W4 /permissive- /Zc:__cplusplus /utf-8 /MP) add_compile_options(/W4 /permissive- /Zc:__cplusplus /utf-8 /MP)
add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX) add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX)

View File

@@ -300,6 +300,37 @@ void test_video_capture(const char* backend, ID3D11Device* device)
game.kill(); game.kill();
} }
// Liveness smoke check for a backend whose capture can't be exercised by late injection
// (Vulkan caches its present pointer at init): launch it for a couple of seconds and assert it
// comes up and exits cleanly. Exit code 2 = backend unavailable on this machine (e.g. no Vulkan
// driver) -> skip without failing.
void test_liveness(const char* backend)
{
std::printf("== liveness: %s ==\n", backend);
std::wstring args;
for (const char* p = backend; *p != '\0'; ++p)
{
args.push_back(static_cast<wchar_t>(*p));
}
args += L" 2"; // run 2s then exit on its own
MockGame game = MockGame::launch(args);
if (!game.ok)
{
check(false, "launch coop_mock_game (liveness)");
return;
}
WaitForSingleObject(game.pi.hProcess, 6000); // let the 2s run finish
if (!game.alive() && game.exit_code() == 2)
{
std::printf(" backend '%s' unavailable on this machine -- skipping\n", backend);
game.kill();
return;
}
check(!game.alive(), "backend ran and exited within the time limit (no hang)");
check(game.exit_code() == 0, "backend came up and exited cleanly");
game.kill();
}
// Launch the mock game rendering audio at `rate`/`channels`/`bits`/`fmt`, inject the audio // Launch the mock game rendering audio at `rate`/`channels`/`bits`/`fmt`, inject the audio
// hook (late, so it's the guessed path), and verify the hook MEASURES the right sample rate // hook (late, so it's the guessed path), and verify the hook MEASURES the right sample rate
// for this variant and captures non-silent audio. (Channels/bit-depth aren't recoverable for // for this variant and captures non-silent audio. (Channels/bit-depth aren't recoverable for
@@ -522,6 +553,10 @@ int main()
return 0; return 0;
} }
// Vulkan: its present pointer is cached at init, so late injection can't hook it -- a
// liveness check (the mock comes up + presents + exits) is the automated coverage here; the
// capture path is exercised via the early-load path documented in the README.
test_liveness("vk");
test_video_capture("gl", device); test_video_capture("gl", device);
test_video_capture("dx9ex", device); test_video_capture("dx9ex", device);
test_video_capture("dx9", device); test_video_capture("dx9", device);

View File

@@ -18,3 +18,26 @@ if(MSVC)
endif() endif()
target_link_libraries(imgui PUBLIC d3d11 dxgi dwmapi) target_link_libraries(imgui PUBLIC d3d11 dxgi dwmapi)
# --- Vulkan: official Khronos headers + volk meta-loader (submodules) -------
# volk dynamically loads vulkan-1.dll at runtime (no link-time loader lib, no SDK install),
# so the Vulkan mock backend + capture hook need only these two submodules.
coop_require_submodule("Vulkan-Headers" "third_party/Vulkan-Headers/include/vulkan/vulkan.h")
coop_require_submodule("volk" "third_party/volk/volk.h")
add_library(vulkan_headers INTERFACE)
target_include_directories(vulkan_headers INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/Vulkan-Headers/include)
add_library(volk STATIC volk/volk.c)
target_include_directories(volk PUBLIC volk)
target_link_libraries(volk PUBLIC vulkan_headers)
# VK_NO_PROTOTYPES: volk provides the entry points itself (no link to a loader lib).
target_compile_definitions(volk PUBLIC VK_NO_PROTOTYPES)
if(WIN32)
target_compile_definitions(volk PUBLIC VK_USE_PLATFORM_WIN32_KHR)
endif()
if(MSVC)
target_compile_options(volk PRIVATE /W0) # third-party source
# Match the rest of the project's CRT (dynamic) so it doesn't drag in LIBCMT (LNK4098).
set_target_properties(volk PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()

1
third_party/Vulkan-Headers vendored Submodule

1
third_party/volk vendored Submodule

Submodule third_party/volk added at 477a354c50

View File

@@ -7,12 +7,13 @@ add_executable(coop_mock_game
render_dx12.cpp render_dx12.cpp
render_dx10.cpp render_dx10.cpp
render_dx09.cpp render_dx09.cpp
render_gl.cpp) render_gl.cpp
render_vk.cpp)
# Reuses the shared ToneSource (also used by coop_tone + the audio hook self-test). # Reuses the shared ToneSource (also used by coop_tone + the audio hook self-test).
target_include_directories(coop_mock_game PRIVATE ${CMAKE_SOURCE_DIR}/tools/audio_tone) target_include_directories(coop_mock_game PRIVATE ${CMAKE_SOURCE_DIR}/tools/audio_tone)
target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32) target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32 volk)
set_target_properties(coop_mock_game PROPERTIES OUTPUT_NAME "coop_mock_game") set_target_properties(coop_mock_game PROPERTIES OUTPUT_NAME "coop_mock_game")
# Test fixture -> stage next to the tests (alongside coop_tone), not in the deployable root. # Test fixture -> stage next to the tests (alongside coop_tone), not in the deployable root.

View File

@@ -1,6 +1,6 @@
// CoopMockGame -- a tiny test "game" used to exercise the capture + audio + hook paths. // CoopMockGame -- a tiny test "game" used to exercise the capture + audio + hook paths.
// //
// coop_mock_game.exe [dx9|dx9ex|dx10|dx11|dx12|gl] [seconds] [rate] [channels] [bits] [pcm|float] // coop_mock_game.exe [dx9|dx9ex|dx10|dx11|dx12|gl|vk] [seconds] [rate] [channels] [bits] [pcm|float]
// //
// It opens a normal visible window and renders an animated, frame-numbered pattern (see // It opens a normal visible window and renders an animated, frame-numbered pattern (see
// render_backend.hpp): a moving bar + per-frame background colour make motion obvious, and // render_backend.hpp): a moving bar + per-frame background colour make motion obvious, and

View File

@@ -29,6 +29,10 @@ std::unique_ptr<RenderBackend> RenderBackend::create(const std::string& name)
{ {
return create_gl_backend(); return create_gl_backend();
} }
if (name == "vk" || name == "vulkan")
{
return create_vk_backend();
}
return nullptr; return nullptr;
} }

View File

@@ -63,5 +63,6 @@ std::unique_ptr<RenderBackend> create_dx12_backend();
std::unique_ptr<RenderBackend> create_dx10_backend(); std::unique_ptr<RenderBackend> create_dx10_backend();
std::unique_ptr<RenderBackend> create_dx9_backend(bool ex); // ex: D3D9Ex vs plain D3D9 std::unique_ptr<RenderBackend> create_dx9_backend(bool ex); // ex: D3D9Ex vs plain D3D9
std::unique_ptr<RenderBackend> create_gl_backend(); std::unique_ptr<RenderBackend> create_gl_backend();
std::unique_ptr<RenderBackend> create_vk_backend();
} // namespace coop::mock } // namespace coop::mock

View File

@@ -0,0 +1,318 @@
// Vulkan backend for the mock game. Brings up a real Vulkan instance/device/swap chain via
// volk (which dlopens vulkan-1.dll -- the loader-bypass case the capture hook must handle) and
// each frame clears the swap-chain image to the frame-counter colour with vkCmdClearColorImage
// (no pipeline, no shaders, no SPIR-V) and presents. The whole image encodes the frame number,
// so it animates and a dropped/stale frame is detectable by the capture test. Clear-only keeps
// this to one image-clear per frame; richer per-rect drawing would need a render pass.
#include "render_backend.hpp"
#include <vector>
#include <volk.h>
namespace coop::mock
{
namespace
{
class VkBackend : public RenderBackend
{
public:
bool init(HWND hwnd, std::uint32_t width, std::uint32_t height) override
{
width_ = width;
height_ = height;
if (volkInitialize() != VK_SUCCESS)
{
return false; // no Vulkan loader on this machine
}
VkApplicationInfo app{VK_STRUCTURE_TYPE_APPLICATION_INFO};
app.pApplicationName = "coop_mock_game";
app.apiVersion = VK_API_VERSION_1_1;
const char* inst_ext[] = {VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME};
VkInstanceCreateInfo ici{VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
ici.pApplicationInfo = &app;
ici.enabledExtensionCount = 2;
ici.ppEnabledExtensionNames = inst_ext;
if (vkCreateInstance(&ici, nullptr, &instance_) != VK_SUCCESS)
{
return false;
}
volkLoadInstance(instance_);
VkWin32SurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
sci.hinstance = GetModuleHandleW(nullptr);
sci.hwnd = hwnd;
if (vkCreateWin32SurfaceKHR(instance_, &sci, nullptr, &surface_) != VK_SUCCESS)
{
return false;
}
if (!pick_device() || !create_device() || !create_swapchain() || !create_commands())
{
return false;
}
return true;
}
void render_and_present(std::uint32_t frame) override
{
if (device_ == VK_NULL_HANDLE || swapchain_ == VK_NULL_HANDLE)
{
return;
}
vkWaitForFences(device_, 1, &in_flight_, VK_TRUE, UINT64_MAX);
std::uint32_t idx = 0;
VkResult acq = vkAcquireNextImageKHR(device_, swapchain_, UINT64_MAX, acquire_sem_, VK_NULL_HANDLE, &idx);
if (acq == VK_ERROR_OUT_OF_DATE_KHR || acq == VK_SUBOPTIMAL_KHR)
{
return; // skip this frame (the mock window isn't resized in practice)
}
if (acq != VK_SUCCESS)
{
return;
}
vkResetFences(device_, 1, &in_flight_);
VkCommandBuffer cb = cmd_;
vkResetCommandBuffer(cb, 0);
VkCommandBufferBeginInfo bi{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cb, &bi);
barrier(cb, images_[idx], VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
std::uint8_t r = 0, g = 0, b = 0;
frame_to_rgb(frame, r, g, b); // whole image encodes the frame -> animates + decodable
VkClearColorValue cc{};
cc.float32[0] = r / 255.0f;
cc.float32[1] = g / 255.0f;
cc.float32[2] = b / 255.0f;
cc.float32[3] = 1.0f;
VkImageSubresourceRange range{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdClearColorImage(cb, images_[idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &cc, 1, &range);
barrier(cb, images_[idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_ACCESS_TRANSFER_WRITE_BIT, 0, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
vkEndCommandBuffer(cb);
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkSubmitInfo si{VK_STRUCTURE_TYPE_SUBMIT_INFO};
si.waitSemaphoreCount = 1;
si.pWaitSemaphores = &acquire_sem_;
si.pWaitDstStageMask = &wait_stage;
si.commandBufferCount = 1;
si.pCommandBuffers = &cb;
si.signalSemaphoreCount = 1;
si.pSignalSemaphores = &submit_sem_;
vkQueueSubmit(queue_, 1, &si, in_flight_);
VkPresentInfoKHR pi{VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
pi.waitSemaphoreCount = 1;
pi.pWaitSemaphores = &submit_sem_;
pi.swapchainCount = 1;
pi.pSwapchains = &swapchain_;
pi.pImageIndices = &idx;
vkQueuePresentKHR(queue_, &pi);
}
[[nodiscard]] const char* name() const override
{
return "vk";
}
~VkBackend() override
{
if (device_ != VK_NULL_HANDLE)
{
vkDeviceWaitIdle(device_);
if (in_flight_ != VK_NULL_HANDLE)
vkDestroyFence(device_, in_flight_, nullptr);
if (acquire_sem_ != VK_NULL_HANDLE)
vkDestroySemaphore(device_, acquire_sem_, nullptr);
if (submit_sem_ != VK_NULL_HANDLE)
vkDestroySemaphore(device_, submit_sem_, nullptr);
if (pool_ != VK_NULL_HANDLE)
vkDestroyCommandPool(device_, pool_, nullptr);
if (swapchain_ != VK_NULL_HANDLE)
vkDestroySwapchainKHR(device_, swapchain_, nullptr);
vkDestroyDevice(device_, nullptr);
}
if (surface_ != VK_NULL_HANDLE)
vkDestroySurfaceKHR(instance_, surface_, nullptr);
if (instance_ != VK_NULL_HANDLE)
vkDestroyInstance(instance_, nullptr);
}
private:
bool pick_device()
{
std::uint32_t n = 0;
vkEnumeratePhysicalDevices(instance_, &n, nullptr);
std::vector<VkPhysicalDevice> devs(n);
vkEnumeratePhysicalDevices(instance_, &n, devs.data());
for (VkPhysicalDevice pd : devs)
{
std::uint32_t qn = 0;
vkGetPhysicalDeviceQueueFamilyProperties(pd, &qn, nullptr);
std::vector<VkQueueFamilyProperties> qf(qn);
vkGetPhysicalDeviceQueueFamilyProperties(pd, &qn, qf.data());
for (std::uint32_t i = 0; i < qn; ++i)
{
VkBool32 present = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(pd, i, surface_, &present);
if ((qf[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && present)
{
phys_ = pd;
qfam_ = i;
return true;
}
}
}
return false;
}
bool create_device()
{
float prio = 1.0f;
VkDeviceQueueCreateInfo qci{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
qci.queueFamilyIndex = qfam_;
qci.queueCount = 1;
qci.pQueuePriorities = &prio;
const char* dev_ext[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkDeviceCreateInfo dci{VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
dci.queueCreateInfoCount = 1;
dci.pQueueCreateInfos = &qci;
dci.enabledExtensionCount = 1;
dci.ppEnabledExtensionNames = dev_ext;
if (vkCreateDevice(phys_, &dci, nullptr, &device_) != VK_SUCCESS)
{
return false;
}
volkLoadDevice(device_);
vkGetDeviceQueue(device_, qfam_, 0, &queue_);
return true;
}
bool create_swapchain()
{
VkSurfaceCapabilitiesKHR caps{};
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(phys_, surface_, &caps);
std::uint32_t fn = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(phys_, surface_, &fn, nullptr);
std::vector<VkSurfaceFormatKHR> formats(fn);
vkGetPhysicalDeviceSurfaceFormatsKHR(phys_, surface_, &fn, formats.data());
VkSurfaceFormatKHR chosen = formats.empty() ? VkSurfaceFormatKHR{VK_FORMAT_B8G8R8A8_UNORM,
VK_COLOR_SPACE_SRGB_NONLINEAR_KHR}
: formats[0];
for (const VkSurfaceFormatKHR& f : formats)
{
if (f.format == VK_FORMAT_B8G8R8A8_UNORM || f.format == VK_FORMAT_R8G8B8A8_UNORM)
{
chosen = f;
break;
}
}
format_ = chosen.format;
std::uint32_t want = caps.minImageCount + 1;
if (caps.maxImageCount > 0 && want > caps.maxImageCount)
{
want = caps.maxImageCount;
}
VkSwapchainCreateInfoKHR sc{VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
sc.surface = surface_;
sc.minImageCount = want;
sc.imageFormat = chosen.format;
sc.imageColorSpace = chosen.colorSpace;
sc.imageExtent = caps.currentExtent.width != 0xFFFFFFFFu
? caps.currentExtent
: VkExtent2D{width_, height_};
sc.imageArrayLayers = 1;
// TRANSFER_DST so we can clear it; TRANSFER_SRC so the capture hook can copy it out.
sc.imageUsage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
sc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
sc.preTransform = caps.currentTransform;
sc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
sc.presentMode = VK_PRESENT_MODE_FIFO_KHR; // vsync, universally supported
sc.clipped = VK_TRUE;
if (vkCreateSwapchainKHR(device_, &sc, nullptr, &swapchain_) != VK_SUCCESS)
{
return false;
}
std::uint32_t in = 0;
vkGetSwapchainImagesKHR(device_, swapchain_, &in, nullptr);
images_.resize(in);
vkGetSwapchainImagesKHR(device_, swapchain_, &in, images_.data());
return true;
}
bool create_commands()
{
VkCommandPoolCreateInfo pci{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
pci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
pci.queueFamilyIndex = qfam_;
if (vkCreateCommandPool(device_, &pci, nullptr, &pool_) != VK_SUCCESS)
{
return false;
}
VkCommandBufferAllocateInfo ai{VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
ai.commandPool = pool_;
ai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
ai.commandBufferCount = 1;
if (vkAllocateCommandBuffers(device_, &ai, &cmd_) != VK_SUCCESS)
{
return false;
}
VkSemaphoreCreateInfo si{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkFenceCreateInfo fi{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fi.flags = VK_FENCE_CREATE_SIGNALED_BIT;
return vkCreateSemaphore(device_, &si, nullptr, &acquire_sem_) == VK_SUCCESS &&
vkCreateSemaphore(device_, &si, nullptr, &submit_sem_) == VK_SUCCESS &&
vkCreateFence(device_, &fi, nullptr, &in_flight_) == VK_SUCCESS;
}
static void barrier(VkCommandBuffer cb, VkImage img, VkImageLayout from, VkImageLayout to,
VkAccessFlags src_access, VkAccessFlags dst_access, VkPipelineStageFlags src_stage,
VkPipelineStageFlags dst_stage)
{
VkImageMemoryBarrier b{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
b.srcAccessMask = src_access;
b.dstAccessMask = dst_access;
b.oldLayout = from;
b.newLayout = to;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.image = img;
b.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdPipelineBarrier(cb, src_stage, dst_stage, 0, 0, nullptr, 0, nullptr, 1, &b);
}
std::uint32_t width_ = 0;
std::uint32_t height_ = 0;
VkInstance instance_ = VK_NULL_HANDLE;
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
VkPhysicalDevice phys_ = VK_NULL_HANDLE;
std::uint32_t qfam_ = 0;
VkDevice device_ = VK_NULL_HANDLE;
VkQueue queue_ = VK_NULL_HANDLE;
VkSwapchainKHR swapchain_ = VK_NULL_HANDLE;
VkFormat format_ = VK_FORMAT_UNDEFINED;
std::vector<VkImage> images_;
VkCommandPool pool_ = VK_NULL_HANDLE;
VkCommandBuffer cmd_ = VK_NULL_HANDLE;
VkSemaphore acquire_sem_ = VK_NULL_HANDLE;
VkSemaphore submit_sem_ = VK_NULL_HANDLE;
VkFence in_flight_ = VK_NULL_HANDLE;
};
} // namespace
std::unique_ptr<RenderBackend> create_vk_backend()
{
return std::make_unique<VkBackend>();
}
} // namespace coop::mock