M2(Vulkan): Vulkan mock-game backend + volk/Vulkan-Headers submodules
Add render_vk.cpp (selectable as `vk`): brings up a real Vulkan instance/device/swap chain via volk (which dlopens vulkan-1.dll -- the loader-bypass case the capture hook must handle) and clears the swap-chain image to the frame-counter colour each frame with vkCmdClearColorImage (no pipeline, no shaders, no SPIR-V) and presents. The whole image encodes the frame number, so it animates and stale frames are detectable. Adds the official Khronos Vulkan-Headers + zeux/volk submodules and a coop_require_submodule() CMake helper that fails with a clear "git submodule update --init --recursive" message rather than auto-cloning. volk is pinned to the project's dynamic CRT (no LNK4098). mock_game_test gets a vk liveness check (its present pointer is cached at init, so late injection can't hook it -- the capture path needs the early-load path, to come). 16/16 ctest, skips cleanly without a Vulkan driver. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,12 +7,13 @@ add_executable(coop_mock_game
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render_dx12.cpp
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render_dx10.cpp
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render_dx09.cpp
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render_gl.cpp)
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render_gl.cpp
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render_vk.cpp)
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# Reuses the shared ToneSource (also used by coop_tone + the audio hook self-test).
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target_include_directories(coop_mock_game PRIVATE ${CMAKE_SOURCE_DIR}/tools/audio_tone)
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target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32)
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target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32 volk)
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set_target_properties(coop_mock_game PROPERTIES OUTPUT_NAME "coop_mock_game")
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# Test fixture -> stage next to the tests (alongside coop_tone), not in the deployable root.
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