Lay out the overlay panels in a fixed 3-column scheme

Panels used to Begin at cascade positions, so they overlapped and clipped. A new
apply_panel_layout() in app_chrome positions/sizes each panel from the main
viewport work area (ImGuiCond_FirstUseEver, still movable): Injection left column
full height (room for hook diagnostics), Controllers/Video/Audio stacked in the
center column, Log right edge full height (max room for the log stream). Added a
"View -> Reset layout" menu item (request_layout_reset / apply_layout_end_frame
re-apply the defaults once via ImGuiCond_Always). Each panel now calls
apply_panel_layout(Panel::X) instead of its own ad-hoc SetNextWindowPos/Size.

Verified live: captured the host overlay -- Injection (left, full height),
Controllers/Video/Audio (center stack), Log (right, full height), no overlap among
the panels. x64 build + ctest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-21 01:19:45 +02:00
parent 80cc5e72bd
commit 37d0f64e23
9 changed files with 105 additions and 21 deletions

View File

@@ -2,6 +2,8 @@
#include <imgui.h>
#include "ui/app_chrome.hpp"
namespace coop
{
@@ -67,8 +69,7 @@ void draw_pad(int index, const PadInfo& pad, bool debug_details)
void ControllersPanel::draw(const InputSource& input, const HookStatusView& status, bool debug_details)
{
ImGui::SetNextWindowPos(ImVec2(24, 40), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(420, 0), ImGuiCond_FirstUseEver);
apply_panel_layout(Panel::Controllers);
ImGui::Begin("Controllers");
ImGui::Text("Input backend: %s", input.name());