Add misc unit tests + harden the WAV chunk walk
Fills small coverage gaps: - shared_memory_test: SharedMemory create-or-open aliasing, move (steal + empty the source, no double-free), reset, open-missing. - wav_test: malformed input -- truncation, bad magic, missing data chunk, over-long data size (clamps), odd-sized chunk (word-align skip), and a corrupt ~4 GB chunk_size. The reader gains an advance guard so that last case can't wrap pos on a 32-bit size_t (x86) or spin the walk; it stops cleanly. - tool_paths_test: deployed_artifact_path resolution -- next-to-exe, one-dir-up, and the not-found fallback -- with real marker files. - audio_ring_test: an overrun-at-the-seam case (write head near the end: a wrapping push that fits vs. an over-capacity wrapping push dropped whole), exercising the wrap split + overrun together, not just at offset 0. The injector bitness check isn't added as a unit test: is_wow64_process is file-local and the real WOW64 path needs a 32-bit target, so it stays inspection-covered (and exercised by the x86 injection path). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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84
tests/tool_paths_test.cpp
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84
tests/tool_paths_test.cpp
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// Unit test for the deployed-artifact path resolution (common/include/coop/tool_paths.hpp): a probe
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// staged under bin/<config>/tools/ must still find coop_hook.dll etc. at the deployable root one level
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// up. Drives the real probe logic by dropping marker files next to the exe and one directory up.
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#include <cstdio>
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#include <string>
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#include <windows.h>
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#include "coop/tool_paths.hpp"
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using namespace coop;
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namespace
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{
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int g_failures = 0;
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void check(bool ok, const char* what)
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{
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std::printf("%s %s\n", ok ? " ok:" : "FAIL:", what);
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if (!ok)
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{
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++g_failures;
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}
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}
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bool touch(const std::wstring& path)
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{
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HANDLE h = CreateFileW(path.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (h == INVALID_HANDLE_VALUE)
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{
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return false;
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}
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CloseHandle(h);
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return true;
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}
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std::wstring parent_of(std::wstring dir) // dir has a trailing separator
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{
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if (!dir.empty())
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{
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dir.pop_back();
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}
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const std::size_t slash = dir.find_last_of(L"\\/");
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return slash == std::wstring::npos ? std::wstring() : dir.substr(0, slash + 1);
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}
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} // namespace
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int main()
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{
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const std::wstring here = exe_directory();
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check(!here.empty() && (here.back() == L'\\' || here.back() == L'/'), "exe_directory ends with a separator");
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const std::wstring tag = std::to_wstring(GetCurrentProcessId());
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const std::wstring near_name = L"coop_tp_near_" + tag + L".marker";
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const std::wstring up_name = L"coop_tp_up_" + tag + L".marker";
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const std::wstring missing_name = L"coop_tp_missing_" + tag + L".marker";
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const std::wstring up_dir = parent_of(here);
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const bool have_up = !up_dir.empty();
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// next-to-exe wins.
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check(touch(here + near_name), "created a marker next to the exe");
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check(deployed_artifact_path(near_name.c_str()) == here + near_name, "resolves an artifact next to the exe");
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// one directory up (the deployable root) when it isn't next to the exe.
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if (have_up)
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{
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check(touch(up_dir + up_name), "created a marker one directory up");
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check(deployed_artifact_path(up_name.c_str()) == up_dir + up_name,
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"falls back to the artifact one directory up");
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}
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// missing -> the next-to-exe path (so the caller can report a sensible 'not found').
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check(deployed_artifact_path(missing_name.c_str()) == here + missing_name,
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"missing artifact -> next-to-exe fallback path");
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DeleteFileW((here + near_name).c_str());
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if (have_up)
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{
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DeleteFileW((up_dir + up_name).c_str());
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}
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std::printf(g_failures == 0 ? "PASS tool_paths_test\n" : "FAILED tool_paths_test (%d)\n", g_failures);
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return g_failures == 0 ? 0 : 1;
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}
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