Persist ImGui panel layout to disk; quiet audio set_audio_ring log spam
Layout persistence: re-enable io.IniFilename (was nullptr "for the spike"), anchored to a coop_layout.ini next to the exe so window positions/sizes survive restarts even when Steam launches us under the donor appid (CWD is unreliable). Path is UTF-8 for ImGui's file IO. When a saved layout is restored at startup, suppress the computed-default force so it does not clobber the user's positions; Reset layout (and a fresh install with no .ini) still applies the default. Log spam: the worker thread re-attaches every audio ring every tick (idempotent), and set_audio_ring logged unconditionally, flooding the log. Only log when the ring pointer actually changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -43,6 +43,11 @@ void apply_panel_layout(Panel panel);
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void request_layout_reset();
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void apply_layout_end_frame();
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// Tell the layout whether ImGui restored a saved layout (.ini) at startup. When it
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// did, the computed default layout must NOT be force-applied on launch (that would
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// clobber the user's saved window positions); only an explicit Reset layout re-applies.
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void set_layout_persisted(bool had_persisted_layout);
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// Rolling frame-timing over a ~1 s window, recomputed each window so the status
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// bar can show a stable FPS plus the min/max frame time (jitter) underneath it.
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class FrameStats
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