Persist ImGui panel layout to disk; quiet audio set_audio_ring log spam
Layout persistence: re-enable io.IniFilename (was nullptr "for the spike"), anchored to a coop_layout.ini next to the exe so window positions/sizes survive restarts even when Steam launches us under the donor appid (CWD is unreliable). Path is UTF-8 for ImGui's file IO. When a saved layout is restored at startup, suppress the computed-default force so it does not clobber the user's positions; Reset layout (and a fresh install with no .ini) still applies the default. Log spam: the worker thread re-attaches every audio ring every tick (idempotent), and set_audio_ring logged unconditionally, flooding the log. Only log when the ring pointer actually changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -17,6 +17,9 @@ bool g_layout_reset = false;
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// WorkSize isn't trustworthy on frame 0, and FirstUseEver would otherwise lock in
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// those wrong positions (overlapping) until the user pressed Reset layout.
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int g_startup_force = 4;
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// True when ImGui loaded a saved layout (.ini) at startup; then the startup force is
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// suppressed so the restored window positions survive (Reset layout still re-applies).
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bool g_had_persisted_layout = false;
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} // namespace
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void request_layout_reset()
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@@ -24,6 +27,11 @@ void request_layout_reset()
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g_layout_reset = true;
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}
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void set_layout_persisted(bool had_persisted_layout)
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{
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g_had_persisted_layout = had_persisted_layout;
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}
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void apply_layout_end_frame()
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{
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g_layout_reset = false;
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@@ -87,7 +95,11 @@ void apply_panel_layout(Panel panel)
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break;
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}
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const ImGuiCond cond = (g_layout_reset || g_startup_force > 0) ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
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// Force the computed layout only when the user asks (Reset layout) or on a fresh
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// install with no saved layout to restore. Otherwise FirstUseEver lets ImGui's
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// restored .ini positions stand (and still seeds any brand-new panel).
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const bool force = g_layout_reset || (!g_had_persisted_layout && g_startup_force > 0);
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const ImGuiCond cond = force ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
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ImGui::SetNextWindowPos(pos, cond);
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ImGui::SetNextWindowSize(size, cond);
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}
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