Harden every hook against the install/remove use-after-free
Spamming a subsystem toggle (the "Mirror video" button) could crash the game: remove_*_hooks freed a hook's shared D3D / Vulkan / IPC state immediately, while a capture detour was still mid-flight on the game's render thread -> use-after-free. Only the audio hooks had the safe-unhook drain; the video (Present/D3D9/D3D10/GL/ Vulkan) and XInput/focus/MKB hooks did not. Test-first: mock_game_test now runs an aggressive hook/unhook storm -- a separate thread thrashes every subsystem on/off while the game presents, across all backends. It crashed gl + vk (0xC0000005) and failed dx9 capture-resume before the fix. Fix (hook/src/hook_guard.hpp, DetourGate): each detour wraps its body in an RAII active-count Guard; remove_* restores the hook first (so no new detour starts), drains the in-flight detours to zero, and only then frees the shared state. Vulkan is special-cased -- the game caches hk_vkQueuePresentKHR, so removal closes an atomic capture gate (detours then pass through to the real present), drains, then frees the read-back resources. Storm now passes on every backend. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,6 +14,7 @@
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#include "coop/protocol.hpp"
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#include "coop/shared_memory.hpp"
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#include "debug_log.hpp"
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#include "hook_guard.hpp"
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#include "hook_registry.hpp"
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namespace coop::hook
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@@ -22,6 +23,8 @@ namespace coop::hook
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namespace
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{
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DetourGate g_gate; // drains in-flight Present detours before remove frees the shared D3D state
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// IDirect3DDevice9 vtable: IUnknown 0-2, then the device methods. Present is index 17
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// (TestCooperativeLevel 3, GetAvailableTextureMem 4, EvictManagedResources 5, GetDirect3D 6,
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// GetDeviceCaps 7, GetDisplayMode 8, GetCreationParameters 9, SetCursorProperties 10,
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@@ -260,6 +263,7 @@ void capture_d3d9(IDirect3DDevice9* dev)
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HRESULT STDMETHODCALLTYPE hk_Present9(IDirect3DDevice9* dev, const RECT* src, const RECT* dst, HWND wnd,
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const RGNDATA* dirty)
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{
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DetourGate::Guard guard(g_gate); // keep the shared D3D state alive for this whole detour
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hook_note_call(g_id_present9);
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g_presents.fetch_add(1, std::memory_order_relaxed);
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if (g_ipc != nullptr)
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@@ -362,8 +366,11 @@ bool install_d3d9_hooks(IpcClient& ipc)
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void remove_d3d9_hooks()
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{
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// Reset the hook first (restores Present's bytes under thread suspension -> no new detour),
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// then drain any Present detour still in-flight before freeing the D3D state it reads (UAF).
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g_hk_present9 = {};
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hook_set_installed(g_id_present9, false);
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g_gate.drain();
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release_shared();
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release_sysmem();
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if (g_ctx != nullptr)
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