Hook registry: list installed hooks + call counts in Injection panel
Add a process-wide hook registry (hook/src/hook_registry) that every hook module registers its hooks with and bumps a counter from each detour. The XInput, focus-spoof, and audio render-hooks now register their individual hooks (XInputGetState/Ex/Caps/SetState; GetForegroundWindow/GetActiveWindow/ GetFocus/WndProc guard; IMMDevice::Activate, IAudioClient::Initialize/ GetService, IAudioRenderClient::GetBuffer/ReleaseBuffer) and count calls. The worker publishes the table to the host each tick over a new HookStatus field (protocol v4 -> v5: HookEntry[] + count). The Injection panel shows it as a collapsible table grouped by subsystem with an installed flag and call count per hook; coop_audio_probe prints the same table headless. Verified against Phantom Brave: 13 hooks listed with live counts (focus APIs polled heavily, GetBuffer/ReleaseBuffer ticking with the audio render loop). All four tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -233,6 +233,16 @@ int wmain(int argc, wchar_t** argv)
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}
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}
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// Dump the hook registry so the installed-hooks list can be verified headless.
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static const char* kSubsys[] = {"Input", "Focus", "Audio"};
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std::printf("\nInstalled hooks (%u):\n", status.hook_entry_count);
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for (std::uint32_t i = 0; i < status.hook_entry_count && i < coop::kMaxHookEntries; ++i)
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{
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const coop::HookEntry& e = status.hook_entries[i];
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std::printf(" [%-5s] %-34s %s calls=%llu\n", e.subsystem < 3 ? kSubsys[e.subsystem] : "?", e.name,
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e.installed ? "ON " : "off", static_cast<unsigned long long>(e.calls));
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}
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std::printf("\nDone. Leaving the hook loaded in the game.\n");
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block->magic = 0; // invalidate so a late hook read won't trust stale data
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return 0;
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