Hook registry: list installed hooks + call counts in Injection panel
Add a process-wide hook registry (hook/src/hook_registry) that every hook module registers its hooks with and bumps a counter from each detour. The XInput, focus-spoof, and audio render-hooks now register their individual hooks (XInputGetState/Ex/Caps/SetState; GetForegroundWindow/GetActiveWindow/ GetFocus/WndProc guard; IMMDevice::Activate, IAudioClient::Initialize/ GetService, IAudioRenderClient::GetBuffer/ReleaseBuffer) and count calls. The worker publishes the table to the host each tick over a new HookStatus field (protocol v4 -> v5: HookEntry[] + count). The Injection panel shows it as a collapsible table grouped by subsystem with an installed flag and call count per hook; coop_audio_probe prints the same table headless. Verified against Phantom Brave: 13 hooks listed with live counts (focus APIs polled heavily, GetBuffer/ReleaseBuffer ticking with the audio render loop). All four tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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hook/src/hook_registry.hpp
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32
hook/src/hook_registry.hpp
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// Process-wide registry of the individual hooks the DLL installs, with a call
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// counter per hook. Each hook module (XInput, focus, audio) registers its hooks
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// once and bumps the counter from its detour; the worker thread publishes the
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// table to the host over IPC for the Injection panel's hook list.
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#pragma once
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#include <cstdint>
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#include "coop/protocol.hpp"
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#include "ipc_client.hpp"
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namespace coop::hook
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{
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// Find-or-create a registry slot for `name` in `subsystem`; returns a stable id
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// (>= 0) used with the calls below, or -1 if the table is full. Idempotent: the
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// same name returns the same id, so install/remove cycles keep one slot.
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int hook_register(const char* name, std::uint32_t subsystem);
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// Mark a hook installed / removed (drives the "installed" column).
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void hook_set_installed(int id, bool installed);
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// Bump a hook's call counter. Cheap (relaxed atomic); safe on any thread.
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void hook_note_call(int id);
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// Snapshot the registry into the host's HookStatus back-channel.
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void hook_publish(IpcClient& ipc);
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// Forget everything (DLL detach).
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void hook_registry_reset();
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} // namespace coop::hook
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