Hook registry: list installed hooks + call counts in Injection panel
Add a process-wide hook registry (hook/src/hook_registry) that every hook module registers its hooks with and bumps a counter from each detour. The XInput, focus-spoof, and audio render-hooks now register their individual hooks (XInputGetState/Ex/Caps/SetState; GetForegroundWindow/GetActiveWindow/ GetFocus/WndProc guard; IMMDevice::Activate, IAudioClient::Initialize/ GetService, IAudioRenderClient::GetBuffer/ReleaseBuffer) and count calls. The worker publishes the table to the host each tick over a new HookStatus field (protocol v4 -> v5: HookEntry[] + count). The Injection panel shows it as a collapsible table grouped by subsystem with an installed flag and call count per hook; coop_audio_probe prints the same table headless. Verified against Phantom Brave: 13 hooks listed with live counts (focus APIs polled heavily, GetBuffer/ReleaseBuffer ticking with the audio render loop). All four tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ namespace coop
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// Bump whenever the layout of SharedBlock or CoopPadState changes. The hook
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// refuses to attach to a host with a mismatched version.
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inline constexpr std::uint32_t kProtocolVersion = 4;
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inline constexpr std::uint32_t kProtocolVersion = 5;
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// 'COOP' little-endian, used to sanity-check the mapping before trusting it.
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inline constexpr std::uint32_t kProtocolMagic = 0x504F4F43u;
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@@ -60,6 +60,28 @@ struct AudioStreamInfo
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std::uint64_t frames_rendered;
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};
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// Orthogonal hook subsystems the host can install/remove independently.
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enum HookSubsystem : std::uint32_t
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{
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HookSubsys_Input = 0, // XInput hooks (forward the guest pad)
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HookSubsys_Focus = 1, // focus spoof (keep the game running unfocused)
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HookSubsys_Audio = 2, // WASAPI render-hook (audio mirror without echo)
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HookSubsys_Count = 3,
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};
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// Maximum individual hooks reported in the registry (a few per subsystem).
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inline constexpr std::uint32_t kMaxHookEntries = 24;
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// One installed hook, for the Injection panel's hook list. POD diagnostics, like
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// AudioStreamInfo: the hook is the sole writer; benign cross-process races are ok.
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struct HookEntry
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{
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char name[40]; // e.g. "XInputGetState"
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std::uint32_t subsystem; // HookSubsystem
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std::uint32_t installed; // 1 if currently hooked
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std::uint64_t calls; // cumulative times the detour ran
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};
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// Indices into HookStatus::focus_query_calls.
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enum FocusApi : std::uint32_t
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{
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@@ -97,6 +119,11 @@ struct HookStatus
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// multi-stream game is visible before/without turning the mirror on.
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std::uint32_t audio_streams_seen; // distinct render clients ever created
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AudioStreamInfo audio_streams[kMaxAudioStreams]; // per-slot detail, [0] is primary
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// Hook registry: every individual hook the DLL has installed, with a running
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// call count. Lets the Injection panel list exactly what's hooked and how busy.
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std::uint32_t hook_entry_count;
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HookEntry hook_entries[kMaxHookEntries];
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};
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// Top-level shared block. The host is the sole writer of pad state; the hook is
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