Mock game: drive input/focus/MKB hooks + window title; add DetourGate test
- poll_input() each frame (XInputGetState / GetAsyncKeyState / GetKeyboardState / GetForegroundWindow), like a real game, so mock_game_test's hook/unhook storm actually exercises removing the input/focus/MKB hooks while their detours are in flight -- the coverage gap that let those removal races go untested. - Window title shows the backend + a once-per-second-smoothed fps. - A vectored-exception crash logger prints the faulting module+offset (named the storm's intermittent crashes during this work; inert otherwise). - detour_gate_test: fast, deterministic guard for DetourGate -- drain() must block while a Guard is in flight and return promptly otherwise, plus a concurrency stress that asserts no body runs against freed state. (A synthetic install-race unit test was tried but flaked on SafetyHook's own enable/disable atomicity under ~30M calls/s, unrelated to our code, so the storm is the install/remove guard.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -13,7 +13,8 @@ add_executable(coop_mock_game
|
||||
# Reuses the shared ToneSource (also used by coop_tone + the audio hook self-test).
|
||||
target_include_directories(coop_mock_game PRIVATE ${CMAKE_SOURCE_DIR}/tools/audio_tone)
|
||||
|
||||
target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32 volk)
|
||||
target_link_libraries(coop_mock_game PRIVATE d3d11 d3d12 d3d10 d3d9 dxgi ole32 opengl32 gdi32 volk
|
||||
xinput user32) # xinput/user32: poll the input + focus APIs the hook intercepts (storm coverage)
|
||||
set_target_properties(coop_mock_game PROPERTIES OUTPUT_NAME "coop_mock_game")
|
||||
|
||||
# Test fixture -> stage next to the tests (alongside coop_tone), not in the deployable root.
|
||||
|
||||
Reference in New Issue
Block a user