Forward rumble back to the guest controller (both backends)
The XInput hook used to swallow XInputSetState; now it records the requested left/right motor speeds into the status back-channel (protocol v8->v9: per-slot rumble_left/right in HookStatus). Each frame the host reads them and, only on change, drives the guest's actuator via the active backend: - XInput: XInputSetState on the guest's slot (the open question is whether Steam's RPT virtual pad accepts vibration and routes it to the guest -- needs live RPT); - Steam Input: SteamInput TriggerVibration on the slot's controller handle, with the XInput fallback for slots Steam isn't driving. InputSource gains a set_rumble(slot,left,right) hook (default no-op) implemented by both backends; SteamInputSource now tracks per-slot controller handles + which slots it drives. Verified: hook_selftest (x64 + x86) now asserts the hook records the rumble from XInputSetState into the status; full build x64 + x86 clean; ctest x64 9/9, x86 3/3. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -39,4 +39,14 @@ void XInputSource::poll()
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}
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}
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void XInputSource::set_rumble(int slot, std::uint16_t left, std::uint16_t right)
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{
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if (slot < 0 || slot >= static_cast<int>(kMaxPads))
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{
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return;
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}
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XINPUT_VIBRATION v{left, right};
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XInputSetState(static_cast<DWORD>(slot), &v);
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}
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} // namespace coop
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