cmake_minimum_required(VERSION 3.21)

project(CoopAllTheThings
	VERSION 0.0.1
	DESCRIPTION "Steam Remote Play Together for any XInput game"
	LANGUAGES CXX)

if(NOT WIN32)
	message(FATAL_ERROR "CoopAllTheThings targets Windows only.")
endif()

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

# Single output dir keeps the donor-launch / inject workflow simple: host exe and
# hook dll land next to each other under /bin (already in .gitignore).
set(COOP_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${COOP_OUTPUT_DIR}")

if(MSVC)
	add_compile_options(/W4 /permissive- /Zc:__cplusplus /utf-8 /MP)
	add_compile_definitions(UNICODE _UNICODE WIN32_LEAN_AND_MEAN NOMINMAX)
endif()

add_subdirectory(third_party)
add_subdirectory(common)
add_subdirectory(host)

# The injected hook DLL pulls in SafetyHook (+ Zydis). It is built in Phase 1;
# enable once the dependency is wired so Phase 0 stays minimal.
option(COOP_BUILD_HOOK "Build the injected game-side hook DLL" OFF)
if(COOP_BUILD_HOOK)
	add_subdirectory(hook)
endif()
