# Dev harness: creates the hook's IPC block + audio ring, injects coop_hook.dll
# into a target game by pid, and prints the audio render-hook diagnostics. Lets
# the audio path be brought up against a real game without Steam / RPT / the host.
add_executable(coop_audio_probe main.cpp)
target_link_libraries(coop_audio_probe PRIVATE coop_common)
set_target_properties(coop_audio_probe PROPERTIES OUTPUT_NAME "coop_audio_probe")
