# Self-contained verification of the forwarding core (IPC + XInput hook).
# Reuses the hook's xinput_hook.cpp directly so it exercises the shipping code.
add_executable(hook_selftest
	hook_selftest.cpp
	${CMAKE_SOURCE_DIR}/hook/src/xinput_hook.cpp
	${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)

target_include_directories(hook_selftest PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)

target_link_libraries(hook_selftest PRIVATE
	coop_common
	safetyhook::safetyhook
	xinput)

add_test(NAME hook_selftest COMMAND hook_selftest)

# Unit test for the shared audio ring (lock-free SPSC push/pop, wrap-around,
# format handshake, overrun policy). Header-only, no hook or audio device.
add_executable(audio_ring_test audio_ring_test.cpp)
target_link_libraries(audio_ring_test PRIVATE coop_common)
add_test(NAME audio_ring_test COMMAND audio_ring_test)

# Integration test for WASAPI process-loopback capture. Reuses the shipping
# capture code and captures from coop_tone (a known sine-wave render process).
add_executable(audio_loopback_test
	audio_loopback_test.cpp
	${CMAKE_SOURCE_DIR}/host/src/audio/process_loopback_capture.cpp)

target_include_directories(audio_loopback_test PRIVATE ${CMAKE_SOURCE_DIR}/host/src)

# Process loopback needs the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(audio_loopback_test PRIVATE NTDDI_VERSION=0x0A00000B)

target_link_libraries(audio_loopback_test PRIVATE mmdevapi ole32)

add_dependencies(audio_loopback_test coop_tone)
add_test(NAME audio_loopback_test COMMAND audio_loopback_test)

# In-process self-test for the WASAPI render-hook. Reuses the shipping
# audio_hook.cpp and drives a real WASAPI render path in the same process, so it
# exercises COM vtable discovery + GetBuffer/ReleaseBuffer interception with no
# game and no second Steam account (the audio analogue of hook_selftest).
add_executable(audio_hook_test
	audio_hook_test.cpp
	${CMAKE_SOURCE_DIR}/hook/src/audio_hook.cpp
	${CMAKE_SOURCE_DIR}/hook/src/debug_log.cpp
	${CMAKE_SOURCE_DIR}/hook/src/hook_registry.cpp)

target_include_directories(audio_hook_test PRIVATE ${CMAKE_SOURCE_DIR}/hook/src)

# IAudioClient3 / process-audio APIs want the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(audio_hook_test PRIVATE NTDDI_VERSION=0x0A00000B)

target_link_libraries(audio_hook_test PRIVATE
	coop_common
	safetyhook::safetyhook
	ole32
	mmdevapi)

add_test(NAME audio_hook_test COMMAND audio_hook_test)
