add_library(coop_hook SHARED
	src/dllmain.cpp
	src/xinput_hook.cpp
	src/focus_spoof.cpp
	src/audio_hook.cpp
	src/present_hook.cpp
	src/opengl_hook.cpp
	src/d3d9_hook.cpp
	src/vk_hook.cpp
	src/vk_capture.cpp
	src/mkb_hook.cpp
	src/debug_log.cpp
	src/hook_registry.cpp)

target_include_directories(coop_hook PRIVATE src)

# The audio render-hook uses IAudioClient3 / process-audio interfaces, which need
# the Windows 10 20H1 (NTDDI_WIN10_CO) headers.
target_compile_definitions(coop_hook PRIVATE NTDDI_VERSION=0x0A00000B)

# Vulkan headers only (the hook resolves entry points itself, VK_NO_PROTOTYPES). Use the include
# dir directly rather than the third_party `vulkan_headers` target, so the x86 sub-build -- which
# doesn't add third_party/ -- still builds the hook.
coop_require_submodule("Vulkan-Headers" "third_party/Vulkan-Headers/include/vulkan/vulkan.h")
target_include_directories(coop_hook PRIVATE ${CMAKE_SOURCE_DIR}/third_party/Vulkan-Headers/include)

target_link_libraries(coop_hook PRIVATE
	coop_common
	safetyhook::safetyhook
	user32
	ole32
	mmdevapi
	dxguid
	d3d11
	d3d9
	dxgi)

# The x86 sub-build (COOP_X86_HELPER_BUILD) stages alongside the x64 DLL in the
# same bin/<config> dir, so give it a distinct name the host loads for 32-bit games.
if(COOP_X86_HELPER_BUILD)
	set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook_x86")
else()
	set_target_properties(coop_hook PROPERTIES OUTPUT_NAME "coop_hook")
endif()

# TODO(dist): statically link the VC runtime (/MT) so the DLL loads in games on
# machines without the matching VC redist. Deferred until SafetyHook + Zydis are
# also forced to a static CRT to avoid a /MT-vs-/MD mismatch.
